I am working on CAShapeLayer
.And trying to draw non-linear path.I want to set frame to CAShapeLayer
.So i can use CGPathGetPathBoundingBox
You need to set bounds
or else it will behave like the anchorPoint
is set to [0, 0]
. Who wants that? :D
In my experience, setting the position
of a CAShapeLayer
is completely sufficient for it to show up where you want it. Setting the bounds
is not required for this.
See the CoreAnimationText sample code for using it that way.
When you modify the frame
of a CALayer
, you are modifying its size and position in the coordinate space of its superlayer. frame
is a computed value, based on the object's bounds
and position
. In this case, the layer does not yet have a superlayer so its coordinate space is dimensionless. When you set the frame
, the size gets carried through to the bounds
property, but since any point in a dimensionless space is zero, the position will remain zero instead of what you'd intended.
To solve this, you can set the bounds
to set the layer's size, and position
(which is a real non-computed property) in the coordinate space of the superlayer before adding it as a sublayer.
The following is a quote from the CALayer
documentation:
The frame rectangle is position and size of the layer specified in the superlayer’s coordinate space. For layers, the frame rectangle is a computed property that is derived from the values in the bounds, anchorPoint and position properties. When you assign a new value to this property, the layer changes its position and bounds properties to match the rectangle you specified. The values of each coordinate in the rectangle are measured in points.
It looks like with the CAShapeLayer when setting the frame
by itself it does't keep the origin values from the assigned CGRect, only the size. When you set the bounds
the origin is kept and therefore displays in the proper location. You also need to set the position value to the center point of where you want you shape to be displayed:
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddArc(path, NULL, rect.size.width/2, rect.size.height/2, 100, (0), (M_PI_2), NO);
CGPathAddArc(path, NULL, rect.size.width/2, rect.size.height/2, 100-50, (M_PI_2), (0), YES);
CGPathCloseSubpath(path);
CAShapeLayer* arcLayer = [CAShapeLayer layer];
arcLayer.path = path;
CGRect pathRect = CGPathGetPathBoundingBox(path);
arcLayer.bounds = pathRect;
arcLayer.position = CGPointMake(CGRectGetMidX(pathRect), CGRectGetMidY(pathRect));
[self.layer addSublayer:arcLayer];