I\'ve create a prototype based class Person
that opens a WebSocket connection and defines callback functions as prototype methods.
Because inside the ca
When you do:
self = this
You are implicitly creating a global variable which (since it's global) will have the same value for all instances. Local variables, must have var
, let
or const
in front of them like one of these:
var self = this;
const self = this;
let self = this;
But, that isn't your solution here. You need to be using this
instead. And, if you're going to supply a callback for the websocket and you want the person associated with that, I would suggest you just put a reference to the Person object on the websocket so you can then retrieve it from there. And, what's with all the missing semicolons to end each statement? Anyway, here is some fixed up code:
function Person(name){
this.name = name;
}
Person.prototype = {
getName : function(){
return this.name;
},
openConnection : function(host, port){
this.pointCount = 0;
this.ws = new WebSocket("ws://" + host + ":" + port);
// save person reference on the web socket
// so we have access to the person from web socket callbacks
this.ws.person = this;
this.ws.onopen = this.onOpenConnection;
},
onOpenConnection : function() {
// "this" will be the websocket
// "this.person" is the person object
console.log(this); // prints the websocket
console.log(this.person); // prints the person
this.send(this.person.name); // works only if one person exists
}
}
When declaring variables in Javascript, if you don't put a var
in front, it'll be treated as a global variable, which causes some problem in your case.
While the constructor is behaving as expected, you may want to do the following instead, so name
is saved to the instance of Person you are creating:
// Constructor
function Person(name){
// You don't need to reference "self" here. It's already implied.
this.name = name;
}
In addition, in WebSocket.onopen, 'this' changes from the instance of a Person to the instance of a WebSocket. You'll need to preserve the 'Person' in order to reference it inside WebSocket.onopen.
// Prototype
Person.prototype = {
getName : function(){
// 'this' in this case refers to an instance of Person.
// So, when creating John, this.name will be John.
return this.name;
},
openConnection : function(host, port) {
// Similar to getName(...), this refers to an instance of Person.
// In your example, this.pointCount is NOT shared between John and Adam
this.pointCount = 0;
this.ws = new WebSocket("ws://" + host + (port ? ':' + port : ''));
// In WebSocket.onopen below, you're working with a new scope, so you
// won't have access to 'this' as the Person anymore. You need to save
// 'this' somewhere, so you can reference it in the new scope.
// *****
var self = this;
this.ws.onopen = function() {
// In this function, a new scope has been created. 'this' no
// longer refers to John/Adam (The instance of Person), but to
// WebSocket instead.
console.log(this); // 'this' references the WebSocket instance
console.log(self); // 'self' references the 'self' in the outer
// scope. See *****
// Since this = WebSocket in this scope, all we need to do
// is this.send(...). If you'd like to obtain the refer
// to the instance of the Person you worked with, you can
// use the 'self' variable
this.send(self.name);
};
}
};
Hope this helps! Here's a JSFiddle to go with it: http://jsfiddle.net/WFdbe/
self = this
Your creating a global variable, that's why your code is broken.
Also trying to reference self
inside the prototype does not work, use this
function Person(name){
this.name = name
}
Person.prototype = {
openConnection : function(host, port){
this.pointCount = 0
this.ws = new WebSocket("ws://" + host + ":" + port)
this.ws.onopen = this.onOpenConnection.bind(this)
},
constructor: Person,
onOpenConnection : function() {
console.log(this) // prints the person
this.ws.send(this.name) // works only if one person exists
}
}