[removed] prototypes with callbacks and 'this'

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庸人自扰
庸人自扰 2020-12-31 10:47

I\'ve create a prototype based class Person that opens a WebSocket connection and defines callback functions as prototype methods.

Because inside the ca

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  • 2020-12-31 11:17

    When you do:

    self = this
    

    You are implicitly creating a global variable which (since it's global) will have the same value for all instances. Local variables, must have var, let or const in front of them like one of these:

    var self = this;
    const self = this;
    let self = this;
    

    But, that isn't your solution here. You need to be using this instead. And, if you're going to supply a callback for the websocket and you want the person associated with that, I would suggest you just put a reference to the Person object on the websocket so you can then retrieve it from there. And, what's with all the missing semicolons to end each statement? Anyway, here is some fixed up code:

    function Person(name){
        this.name = name;
    }
    
    Person.prototype = {
        getName : function(){
            return this.name;
        },
    
        openConnection : function(host, port){
            this.pointCount = 0;
            this.ws = new WebSocket("ws://" + host + ":" + port);
            // save person reference on the web socket
            // so we have access to the person from web socket callbacks
            this.ws.person = this;   
            this.ws.onopen = this.onOpenConnection;
        },
    
        onOpenConnection : function()   {
            // "this" will be the websocket
            // "this.person" is the person object
            console.log(this); // prints the websocket
            console.log(this.person); // prints the person
            this.send(this.person.name); // works only if one person exists
        }
    }
    
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  • 2020-12-31 11:22

    When declaring variables in Javascript, if you don't put a var in front, it'll be treated as a global variable, which causes some problem in your case.

    While the constructor is behaving as expected, you may want to do the following instead, so name is saved to the instance of Person you are creating:

    // Constructor
    function Person(name){
        // You don't need to reference "self" here. It's already implied.
        this.name = name;
    }
    

    In addition, in WebSocket.onopen, 'this' changes from the instance of a Person to the instance of a WebSocket. You'll need to preserve the 'Person' in order to reference it inside WebSocket.onopen.

    // Prototype
    Person.prototype = {
        getName : function(){
            // 'this' in this case refers to an instance of Person. 
            // So, when creating John, this.name will be John. 
            return this.name;
        },
    
        openConnection : function(host, port) {
            // Similar to getName(...), this refers to an instance of Person.
            // In your example, this.pointCount is NOT shared between John and Adam
            this.pointCount = 0;
            this.ws = new WebSocket("ws://" + host + (port ? ':' + port : ''));
    
            // In WebSocket.onopen below, you're working with a new scope, so you 
            // won't have access to 'this' as the Person anymore. You need to save 
            // 'this' somewhere, so you can reference it in the new scope.
            // *****
            var self = this;   
    
            this.ws.onopen = function() {
                // In this function, a new scope has been created. 'this' no 
                // longer refers to John/Adam (The instance of Person), but to 
                // WebSocket instead.
    
                console.log(this); // 'this' references the WebSocket instance
                console.log(self); // 'self' references the 'self' in the outer 
                                   // scope. See *****
    
                // Since this = WebSocket in this scope, all we need to do
                // is this.send(...). If you'd like to obtain the refer
                // to the instance of the Person you worked with, you can
                // use the 'self' variable
                this.send(self.name); 
            };
        }
    };
    

    Hope this helps! Here's a JSFiddle to go with it: http://jsfiddle.net/WFdbe/

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  • 2020-12-31 11:28

    self = this

    Your creating a global variable, that's why your code is broken.

    Also trying to reference self inside the prototype does not work, use this

    function Person(name){
        this.name = name
    }
    
    Person.prototype = {
        openConnection : function(host, port){
            this.pointCount = 0
            this.ws = new WebSocket("ws://" + host + ":" + port)
            this.ws.onopen = this.onOpenConnection.bind(this)
        },
        constructor: Person,    
        onOpenConnection : function()   {
            console.log(this) // prints the person
            this.ws.send(this.name) // works only if one person exists
        }
    }
    
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