I\'m trying to detect any device orientation change so that I can update the views.
I want to update the views whether the orientation is portrait or landscape, so I
You need to add notification observer something like
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil];
and add the method
- (void) didRotate:(NSNotification *)notification
{
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
if (orientation == UIDeviceOrientationLandscapeLeft)
{
NSLog(@"Landscape Left!");
}
}
Quick summary, change this:
[window addSubview:viewController.view];
to this:
[window setRootViewController:viewController];
I'm sorry if I took somebody's time for a silly mistake of mine. I found out why the method – willRotateToInterfaceOrientation:duration:
would never get called. Something brought my attention to the navigation controller:
Only the root view controller's willRotate method is being called. Most likely you have a strange hierarchy of view controllers.
I found these post in another forum and I had a look at the app delegate. My code was as follows:
CGRect bound = [[UIScreen mainScreen] bounds];
window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, bound.size.width, bound.size.height)];
TestViewController *viewController = [[TestViewController alloc] init];
[window addSubview:viewController.view];
[viewController release];
[self.window makeKeyAndVisible];
The problem was that I was not setting any view controller for the window, but I was just adding a view. It was a mistake I did due to the hurry to test something. I had to fix the code like this:
CGRect bound = [[UIScreen mainScreen] bounds];
window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, bound.size.width, bound.size.height)];
TestViewController *viewController = [[TestViewController alloc] init];
[window setRootViewController:viewController];
[viewController release];
[self.window makeKeyAndVisible];