I have been reading that Apple recommends to use block-based animations instead of CATransaction
Before, I was using this code to disable animations:
For MonoTouch (C#) users, here is a helper class:
public class UIViewAnimations : IDisposable
{
public UIViewAnimations(bool enabled)
{
_wasEnabled = UIView.AnimationsEnabled;
UIView.AnimationsEnabled = enabled;
}
public void Dispose()
{
UIView.AnimationsEnabled = _wasEnabled;
}
bool _wasEnabled;
}
Example:
using (new UIViewAnimations(false))
imageView.Frame = GetImageFrame();
[UIView setAnimationsEnabled:NO];
//animate here
[UIView setAnimationsEnabled:YES];
For iOS 7 and above this can now be accomplished with:
[UIView performWithoutAnimation:^{
// Changes we don't want animated here
view.alpha = 0.0;
}];
Swift 3+
UIView.performWithoutAnimation {
// Update UI that you don't want to animate
}
// Disable animations
UIView.setAnimationsEnabled(false)
// ...
// VIEW CODE YOU DON'T WANT TO ANIMATE HERE
// ...
// Force view(s) to layout
yourView(s).layoutIfNeeded()
// Enable animations
UIView.setAnimationsEnabled(true)