I\'ve just started learning winsock through the \"Beej\'s guide to network programming\" book. I\'m programming under windows and running it through gcc. This is just a star
You probably want to #include <ws2tcpip.h>
. Remember that before Stack Overflow, Google is your friend for this kind of questions : you will get immediate answers from MSDN !
I was able to get this to work with the following includes, pragma, and defines...
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#pragma comment(lib, "ws2_32.lib")
The list of necessary includes for this answer are shown in a Microsoft article: Winsock Includes
This is working for me:
#include <winsock2.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define DEFAULT_PORT 80
void error_die(const char *s)
{
fprintf(stderr, "Error: %s failed with error %d\n", s, WSAGetLastError());
WSACleanup();
exit(EXIT_FAILURE);
}
int main(int argc, char **argv)
{
char response[] = "HTTP/1.1 200 OK\r\n"
"Content-Type: text/html; charset=UTF-8\r\n\r\n"
"<!DOCTYPE html><html><head><title>Hello World</title></head>"
"<body><h1>Hello world!</h1></body></html>\r\n";
char buf[4096];
int msg_len, addr_len;
struct sockaddr_in local, client_addr;
SOCKET sock, msg_sock;
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) == SOCKET_ERROR)
{
fprintf(stderr, "WSAStartup failed with error %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
// Fill in the address structure
local.sin_family = AF_INET;
local.sin_addr.s_addr = INADDR_ANY;
local.sin_port = htons(DEFAULT_PORT);
sock = socket(AF_INET, SOCK_STREAM, 0); //TCP socket
if (sock == INVALID_SOCKET)
error_die("socket()");
if (bind(sock, (struct sockaddr *)&local, sizeof(local)) == SOCKET_ERROR)
error_die("bind()");
if (listen(sock, 5) == SOCKET_ERROR) // wait for connection
error_die("listen()");
printf("Waiting for connection...\n");
while (1)
{
addr_len = sizeof(client_addr);
msg_sock = accept(sock, (struct sockaddr*)&client_addr, &addr_len);
if (msg_sock == INVALID_SOCKET || msg_sock == -1)
error_die("accept()");
printf("Accepted connection from %s, port %d\n", inet_ntoa(client_addr.sin_addr), htons(client_addr.sin_port));
msg_len = recv(msg_sock, buf, sizeof(buf), 0);
printf("Bytes Received: %d, message: %s from %s\n", msg_len, buf, inet_ntoa(client_addr.sin_addr));
msg_len = send(msg_sock, response, sizeof(response)-1 , 0);
if (msg_len == SOCKET_ERROR)
error_die("send()");
if (!msg_len)
{
printf("Client closed connection\n");
closesocket(msg_sock);
WSACleanup();
return -1;
}
closesocket(msg_sock);
}
WSACleanup();
}
Beware! Your includes are wrong. The problem is that windows.h
already includes winsock.h
and winsock2.h
then re-defines some structures and functions resulting in huge number of compilation errors. Move the windows.h
include below the winsock2.h
include, or just remove the windows.h
include altogether, winsock2.h
includes windows.h
.
MSDN says we should #include <ws2tcpip.h>
, but in ws2tcpip.h
i found this piece of code:
#if (_WIN32_WINNT >= _WIN32_WINNT_WINXP)
/**
* For WIN2K the user includes wspiapi.h for these functions.
*/
void WSAAPI freeaddrinfo (struct addrinfo*);
int WSAAPI getaddrinfo (const char*,const char*,const struct addrinfo*,
struct addrinfo**);
int WSAAPI getnameinfo(const struct sockaddr*,socklen_t,char*,DWORD,
char*,DWORD,int);
#endif /* (_WIN32_WINNT >= _WIN32_WINNT_WINXP) */
this means, that _WIN32_WINNT
is defined lower than _WIN32_WINNT_WINXP
, but when i tried include wspiapi.h
, i got "no such file or directory"
. My guess is, this is an fault of MinGW, where different parts of the library have inconsistent versions.
You have to #define _WIN32_WINNT _WIN32_WINNT_WINXP
on your own, before including ws2tcpip.h