I need to transmit an integer through GameKit using sendDataToAllPeers:withDataMode:error:
but I don\'t know how to convert my NSNumber to NSData in order to se
Why not send the integer directly like this:
NSData * indexData = [NSData dataWithBytes:&index length:sizeof(index)];
[gkSession sendDataToAllPeers:indexData withDataMode:GKSendDataReliable error:nil];
To store it:
NSData *numberAsData = [NSKeyedArchiver archivedDataWithRootObject:indexNum];
To convert it back to NSNumber:
NSNumber *indexNum = [NSKeyedUnarchiver unarchiveObjectWithData:numberAsData];
I would not recommend NSKeyedArchiver
for such a simple task, because it adds PLIST overhead on top of it and class versioning.
Pack:
NSUInteger index = <some number>;
NSData *payload = [NSData dataWithBytes:&index length:sizeof(index)];
Send:
[session sendDataToAllPeers:payload withDataMode:GKSendDataReliable error:nil];
Unpack (in the GKSession receive handler):
NSUInteger index;
[payload getBytes:&index length:sizeof(index)];
var i = 123
let data = NSData(bytes: &i, length: sizeof(i.dynamicType))
var i2 = 0
data.getBytes(&i2, length: sizeof(i2.dynamicType))
print(i2) // "123"
For a more detailed example how to send different payloads you can check the GKRocket example included in the XCode documentation.