Currently an event is set on checkboxes
, and event.target
gives me the status (checked = true/false)
of checkbox which is clicked.
What you have is an object and not an array (although an array is an object). You declare an object literal with {}
whereas an array literal is declared with []
.
You can use delete
to remove an object property like so
delete selectedMap[event.target.id];
Using delete
:
delete selectedMap[event.target.id];
You're setting the value incorrectly, though. Here's the correct way:
if(event.target == true){
var key = event.target.id; // <== No quotes
var val = event.target.name; // <== Here either
selectedMap[key] = val;
}
In fact, you could:
if(event.target == true){
selectedMap[event.target.id] = event.target.name;
}
Getting the event target stuff out of the way, it's easier to envision this with simple strings:
var obj = {};
obj.foo = "value of foo";
alert(obj.foo); // alerts "value of foo" without the quotes
alert(obj["foo"]); // ALSO alerts "value of foo" without the quotes, dotted notation with a literal and bracketed notation with a string are equivalent
delete obj.foo; // Deletes the `foo` property from the object entirely
delete obj["foo"]; // Also deletes the `foo` property from the object entirely
var x = "foo";
delete obj[x]; // ALSO deeltes the `foo` property
When using a plain object like this, I always use a prefix on my keys to avoid issues. (For instance, what would happen if your target element's ID was "toString"? The object already has an [inherited] property called "toString" and things would get Very Weird Very Quickly.)
So for me, I do this:
if(event.target == true){
selectedMap["prefix" + event.target.id] = event.target.name;
}
...and of course:
delete selectedMap["prefix" + event.target.id];