I\'m using MSBuild (via NAnt) to compile a bunch of VB.NET assemblies. Because these assemblies depend on COM Interop, I need to guarantee that they run in 32-bit mode on 64
After experiencing the exact same issue, I switched from using the version of MSBuild at C:\WINDOWS\Microsoft.NET\Framework64
... to the version at C:\WINDOWS\Microsoft.NET\Framework
(no 64
) and things compiled just fine.
A more practical way i use to find the right property is by opening one of the .csproj project file (in case of c#) and see the property that is affected when you select "x64" / "AnyCPU" / "x86" from Visual stdio. Whatever property that is changed, you need to set that from command line. With Visual studio 2015 it seems to be <Platform>. So you can invoke msbuild with the argument /p:Platform=x64 and it should work.
According to MSDN, you're doing the right thing. Looks like /p:Platform=x86
, but actually, maybe it's /p:PlatformTarget=x86
.
Try to just invoke MSBuild directly with that parameter (make sure it's not an issue with your NAnt file. Look at the build output for the right build configuration (Debug / Release).
Just in case this helps, I used this commandline to build my x86 platform target:
C:\Windows\Microsoft.NET\Framework\v2.0.50727\MSBuild.exe my.sln /t:build /p:Configuration=Release;Platform=x86
In Solution Explorer, right click the root node → Configuration Manager. You need to define a solution-wide configuration that instructs each project within to build as 32-bit. (Note: you probably already have one if you've ever set at least one project to build as 32-bit.) For a step-by-step walkthrough, see the MSDN blog post Solution Configurations.
Then, you specify the desired "platform" and "flavor" in your Team Build .proj
/ .targets
files. For example:
<ConfigurationToBuild Include="Release|x86">
<FlavorToBuild>Release</FlavorToBuild>
<PlatformToBuild>x86</PlatformToBuild>
</ConfigurationToBuild>
You can specify more than one of these property sections to have several combinations built. I would copy/paste the "Release|x86" string (or whatever it looks like) directly from your .sln
file to ensure it matches exactly — you can't get it directly from Solution Explorer.
Regarding your comment:
MSBuild property evaluation is pretty complex since it mixes declarative and imperative styles. See the blog post MSBuild Property Evaluation for details. I prefer not to rely on its subtleties.
It's true that properties specified on the command line should override everything else, but Team Build has another layer of complexity. The ComputeConfigurationList task is called repeatedly via a recursive MSBuild invokation, not as an ordinary task. The way it pulls this off is to take the ordinary properties like PlatformToBuild
and wrap them in a set of global properties called ConfigurationToBuild.PlatformToBuild
(etc.) which are generated on the fly, once for each configuration. This makes the Team Build engine much more flexible internally, but it also makes hacking the command line behavior you want harder.
You could try setting ConfigurationToBuild.PlatformToBuild
on the command line directly — it might work, I'm not sure. But it will definitely prevent you from ever building more than one configuration in a single build definition. For this reason, I'm sticking with my advice above.
The Nant msbuild-Task answer to this question:
<msbuild project="your.sln">
<property name="PlatformTarget" value="x86" />
</msbuild>