I need to use a class instead of record for VirtualStringTree node.
Should I declare it standard (but in this case - tricky) way like that:
PNode = ^
Just add an object reference to your record. Use the OnInitNode
and OnFreeNode
events to create and destroy your object.
Setup datasize for holding object
vstTree.NodeDataSize := SizeOf(TMyObject);
Get the datasize holder and bind to your object
vstTree.getNodeData(passed in interested node)^ := your object
or
vstTree.getNodeData(vstTree.AddChild(nil))^ := TMyObject.Create;
or
use vstTree.InsertNode method
To free the binding object hookup the OnFreeNode event
vstTree.OnFreeNode := FreeNodeMethod;
with
procedure TFoo.FreeNodeMethod(Sender: TBaseVirtualTree; Node: PVirtualNode);
var
P: ^TMyObject;
begin
P := Sender.getNodeData(Node);
if P <> nil then
begin
P^.Free;
P^ := nil; //for your safety or you can omit this line
end;
end;
And you can free your object in OnFreeNode event.
you could create the object instance after receiving the node data, as in :
fNd:= vstTree.getNodeData(vstTree.AddChild(nil));
fnd.obj := TMbyObject.Create;
or you could try and assign it directly
Pointer(Obj) := vstTree.getNodeData(...);