So here is the catch. I have two Scroll Views, one is filled with 10 odd subviews, that are basically like playing cards (custom class views). I want to be able to drag and
Its very easy. ScrollView is like any other view so it's basically drag and drop a view from one superview to another superview.
Your hierarchy is the following: You want to drag and drop a view V from a view A to a view B. That means that when you start D&D, V is subview of A and when you finish, V is subview of B. A and B must have a common superview S.
Steps: 0/ Your touch recognizer must be on S, not on A or B.
1/ User taps on V. You remove it from A and add it to S on the same position (UIView has methods to transform position from a view to another view).
2/ User drags V to B. You change V's position in S.
3/ User drops V. If it's close enough to B, insert it to B (transforming position S->B) and animate the difference between positions. If it's still close to A, animate it back to A. If it's somewhere between A and B you can either insert it to the nearest one or let it stay there and block all other user interaction until user tap V again and drags it into A or B.