I have just started learning SwiftUI and got stuck somewhere!
I am trying to change segment styled picker datasource when changing value of another segment. But some
Nick Polychronakis solved it in this fork: https://github.com/nickpolychronakis/100DaysOfSwiftUI/tree/master/UnitCoverter
The solution is to add .id(:identifier:) to your picker so it is unique.
Observable var:
@State var unit = 0
Main picker:
Picker("Length", selection: $unit) {
ForEach(0 ..< inputUnitTypes.count) {
Text("\(self.inputUnitTypes[$0].description)")
}
}
.pickerStyle(SegmentedPickerStyle())
One of secondary pickers which content is determined by the unit variable.
Picker("Length", selection: $inputUnit) {
ForEach(0 ..< selected.count) {
Text("\(self.selected[$0].description)")
}
}
.id(unit)
FYI above answers do not work for the Wheelpickerstyle in SwiftUI. The count of units will stay at the initial value, so if you start with Temperature and then switch to Length, you will be missing the last two values of Length array. If you go the other way, your app will crash with an out of bounds.
It took me forever to work out a solution. It seems it is a bug in the Wheelpickerstyle. The workaround is to update the ID of the picker, which prompts it to reload all data sources. I've included an example below.
import SwiftUI
// Data
struct Item: Identifiable {
var id = UUID()
var category:String
var item:String
}
let myCategories:[String] = ["Category 1","Category 2"]
let myItems:[Item] = [
Item(category: "Category 1", item: "Item 1.1"),
Item(category: "Category 1", item: "Item 1.2"),
Item(category: "Category 2", item: "Item 2.1"),
Item(category: "Category 2", item: "Item 2.2"),
Item(category: "Category 2", item: "Item 2.3"),
Item(category: "Category 2", item: "Item 2.4"),
]
// Factory
class MyObject: ObservableObject {
// Category picker variables
@Published var selectedCategory:String = myCategories[0]
@Published var selectedCategoryItems:[Item] = []
@Published var selectedCategoryInt:Int = 0 {
didSet {
selectCategoryActions(selectedCategoryInt)
}
}
// Item picker variables
@Published var selectedItem:Item = myItems[0]
@Published var selectedItemInt:Int = 0 {
didSet {
selectedItem = selectedCategoryItems[selectedItemInt]
}
}
@Published var pickerId:Int = 0
// Initial category selection
init() {
selectCategoryActions(selectedCategoryInt)
}
// Actions when selecting a new category
func selectCategoryActions(_ selectedCategoryInt:Int) {
selectedCategory = myCategories[selectedCategoryInt]
// Get items in category
selectedCategoryItems = myItems.filter{ $0.category.contains(selectedCategory)}
// Select initial item in category
let selectedItemIntWrapped:Int? = myItems.firstIndex { $0.category == selectedCategory }
if let selectedItemInt = selectedItemIntWrapped {
self.selectedItem = myItems[selectedItemInt]
}
self.pickerId += 1 // Hack to change ID of picker. ID is updated to force refresh
}
}
// View
struct ContentView: View {
@ObservedObject var myObject = MyObject()
var body: some View {
VStack(spacing: 10) {
Section(header: Text("Observable Object")) {
Text("Selected category: \(myObject.selectedCategory)")
Text("Items in category: \(myObject.selectedCategoryItems.count)")
Text("PickerId updated to force refresh \(myObject.pickerId)")
Text("Selected item: \(myObject.selectedItem.item)")
Picker(selection: self.$myObject.selectedCategoryInt, label: Text("Select category")) {
ForEach(0 ..< myCategories.count, id: \.self) {
Text("\(myCategories[$0])")
}
}.labelsHidden()
Picker(selection: self.$myObject.selectedItemInt, label: Text("Select object item")) {
ForEach(0 ..< self.myObject.selectedCategoryItems.count, id: \.self) {
Text("\(self.myObject.selectedCategoryItems[$0].item)")
}
}
.labelsHidden()
.id(myObject.pickerId) // Hack to get picker to reload data. ID is updated to force refresh.
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I'm not sure why SwiftUI behaves like this, seems like a bug to me (Correct me if I'm wrong). All I can suggest is to add separate pickers for temperature and length and hide those based on the current selected type. For code re-usability I've added the picker to another file.
MyCustomPicker
struct MyCustomPicker: View {
var pickerData: [String]
@Binding var binding: Int
var body: some View {
Picker("Convert", selection: $binding) {
ForEach(0 ..< pickerData.count, id: \.self)
{ i in
Text(self.pickerData[i])
}
}
.pickerStyle(SegmentedPickerStyle())
}
}
ContentView
struct ContentView: View {
@State var selectedType = 0
@State var inputTempUnit = 0
@State var outputTempUnit = 1
@State var inputLenUnit = 0
@State var outputLenUnit = 1
let arrTypes = ["Temperature", "Length"]
let tempData = ["Celsius", "Fahrenheit", "Kelvin"]
let lenData = ["meters", "kilometers", "feet", "yards", "miles"]
var body: some View {
NavigationView {
Form {
Section(header: Text("Choose type")) {
MyCustomPicker(pickerData: arrTypes, binding: $selectedType)
}
Section(header: Text("From")) {
if selectedType == 0 {
MyCustomPicker(pickerData: tempData, binding: $inputTempUnit)
} else {
MyCustomPicker(pickerData: lenData, binding: $inputLenUnit)
}
}
Section(header: Text("To")) {
if selectedType == 0 {
MyCustomPicker(pickerData: tempData, binding: $outputTempUnit)
} else {
MyCustomPicker(pickerData: lenData, binding: $outputLenUnit)
}
}
}
}
}
}
Note: You have to use different state variables to keep track the temperature and length selection.
Combining the two earlier answers:
ContentView
...
var units: [String] {
symbols[unitType]
}
...
Section(header: Text("Unit Type")) {
UnitPicker(units: unitTypes, unit: $unitType)
}
Section(header: Text("From Unit")) {
UnitPicker(units: units, unit: $inputUnit)
.id(unitType)
}
Section(header: Text("To Unit")) {
UnitPicker(units: units, unit: $outputUnit)
.id(unitType)
}
...
UnitPicker
struct UnitPicker: View {
var units: [String]
@Binding var unit: Int
var body: some View {
Picker("", selection: $unit) {
ForEach(units.indices, id: \.self) { index in
Text(self.units[index]).tag(index)
}
}
.pickerStyle(SegmentedPickerStyle())
.font(.largeTitle)
}
}
See https://github.com/hugofalkman/UnitConverter.git