I have a function that needs to be executed only when a callback is received from asynchronous function.
Like
I call asynchronous function Stop()
Since these look like member functions, you can add an event member variable (either a ManualResetEvent
or an AutoResetEvent
. Then in the Stop()
method you set the event to signaled. In between the calls to Stop() and Start() you wait for the event.
private AutoResetEvent _stopped = new AutoResetEvent(false);
public void SomeFunction()
{
Stop();
_stopped.WaitOne();
Start();
}
In the stop function you would do
private void Stop()
{
try
{
// Your code that does something to stop
}
finally
{
_stopped.Set(); // This signals the event
}
}
If using a ManualResetEvent
-
private ManualResetEvent _stopped = new ManualResetEvent(false);
public void SomeFunction()
{
Stop();
_stopped.WaitOne();
Start();
}
private void Stop()
{
try
{
// Your code that does something to stop
}
finally
{
_stopped.Set(); // This signals the event
}
}
private void Start()
{
_stopped.Reset();
// Your other start code here
}
This is when you want to use wait handles. Here is a short code sample to show one approach:
class AsyncDemo
{
AutoResetEvent stopWaitHandle = new AutoResetEvent(false);
public void SomeFunction()
{
Stop();
stopWaitHandle.WaitOne(); // wait for callback
Start();
}
private void Start()
{
// do something
}
private void Stop()
{
// This task simulates an asynchronous call that will invoke
// Stop_Callback upon completion. In real code you will probably
// have something like this instead:
//
// someObject.DoSomethingAsync("input", Stop_Callback);
//
new Task(() =>
{
Thread.Sleep(500);
Stop_Callback(); // invoke the callback
}).Start();
}
private void Stop_Callback()
{
// signal the wait handle
stopWaitHandle.Set();
}
}