I\'m writing a module that everytime I swipe on a view, two sub views with a half size of the view will be added. Those subviews have their own gestures (eg: pan,...). The f
try like this,
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return NO;
}
set userinteractionEnabled to NO of your subView
subview.userinteractionEnabled=NO
if you dont want to disable userInteraction then use cancelsTouchesInView method
cancelsTouchesInView—If a gesture recognizer recognizes its gesture, it unbinds the remaining touches of that gesture from their view (so the window won’t deliver them). The window cancels the previously delivered touches with a (touchesCancelled:withEvent:) message. If a gesture recognizer doesn’t recognize its gesture, the view receives all touches in the multi-touch sequence.
To block all gesture recognizers from superviews I created a UIGestureRecognizer sub class that will do just that when attached to a view. See the following code (taken from my WEPopover project):
#import "WEBlockingGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
@implementation WEBlockingGestureRecognizer
- (id)init {
return [self initWithTarget:self action:@selector(__dummyAction)];
}
- (id)initWithTarget:(id)target action:(SEL)action {
if ((self = [super initWithTarget:target action:action])) {
self.cancelsTouchesInView = NO;
}
return self;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
if (self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateBegan;
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
self.state = UIGestureRecognizerStateRecognized;
}
- (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer {
return [self isGestureRecognizerAllowed:preventingGestureRecognizer];
}
- (BOOL)canPreventGestureRecognizer:(UIGestureRecognizer *)preventedGestureRecognizer {
return ![self isGestureRecognizerAllowed:preventedGestureRecognizer];
}
- (BOOL)shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return ![self isGestureRecognizerAllowed:otherGestureRecognizer];
}
- (BOOL)shouldRequireFailureOfGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return NO;
}
- (BOOL)isGestureRecognizerAllowed:(UIGestureRecognizer *)gr {
return [gr.view isDescendantOfView:self.view];
}
- (void)__dummyAction {
}
@end
If you want to block all gesture recognizers attached to parent views of some view, just do the following:
- (void)blockParentGesturesForView:(UIView *)v {
[v addGestureRecognizer:[WEBlockingGestureRecognizer new]];
}
Considering that I have a dialogView
as a direct subview of my UIViewController
's main view
I'm attaching a gesture recognizer to the main view
and do the following (setting my view controller as the gesture recognizer delegate)
:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
let point = touch.location(in: view)
return !dialogView.frame.contains(point)
}
You have to implement the UIGestureRecognizerDelegate method:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer;
And add your controller as the delegate of the gesture recognizers. Then, when two gesture recognizers respond to a gesture, this method will be called and here you can implement the logic you want for your app.
In the interface declaration of the controller you have to type:
@interface testcViewController () <UIGestureRecognizerDelegate>
Then, when creating the gesture recognizer:
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];
swipe.direction = UISwipeGestureRecognizerDirectionDown;
swipe.delegate = self;
[self.view addGestureRecognizer:swipe];
And then, finally, you add this method to the controller:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
BOOL shouldInteract = NO;
//Here you decide whether or not the two recognizers whould interact.
return shouldInteract;
}
EDIT You can also implement
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;
And here, detect if you have already presented the subviews, and block any gesture you want.
Took what I read here and made a Swift 5 that works great (for me)! I have a slide control in a view that also has a swipe recognizer for moving to another view. If the finger doesn't hit the slider's thumb, then the whole view moves.
By placing this view under the slider (expanded so its somewhat bigger), misses don't do anything.
final class BlockingView: UIView, UIGestureRecognizerDelegate {
let swipe: UISwipeGestureRecognizer = UISwipeGestureRecognizer();
init() {
super.init(frame: CGRect.zero)
swipe.direction = [.left, .right]
self.addGestureRecognizer(swipe)
}
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
@objc override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool { return false }
}
Hope this saves someone the trouble!