I want to develop an universal app . I am novice to this approach .That means a single apk for both tablet and phone application . I had go through
Support Library<
When I face the problem, I create following structure.
res/layout
res/layout-sw600dp
then to distinguish values and other resources,
res/values
res/values-sw600dp
res/values-sw720dp
You noticed that there is only one layout directory and two values directory to specify margins and paddings and other resources. So single layout can be used for 7" as well 10" tablet. This is my scenario, you can also define layout-sw720dp. I did that due to reduce compilation time of layouts.
I have also different layouts in phone and tablet. For example, I have a ListView in first screen, then when user click on item, it will open other activity and there is DetailView for that. But in tablet, I have left side ListView and right side DetailView.
So to do so, in values/strings, I place following code,
<bool name="isTablet">false</bool>
and same for tablet values-sw600dp/strings
<bool name="isTablet">true</bool>
Now, come to part of coding. I have a splash screen and which has common layout. So it will display common screen. But when user click on any button, it will check whether it is tablet or not. To check it,
boolean isTablet = getResources().getBoolean(R.bool.isTablet);
You have now flag indicate whether your application is running on phone or tablet.
I have created two packages,
com.phone
com.tablet
then as per flag, I direct my activity to phone package and tablet package.
Example,
if(isTablet)
startActivity(this,TabXYZ.class);
else
startActivity(this,PhXYZ.class);
And this approach has solved my problem.
findViewById
will return the widget in case it's present in the layout, null
in case there's no such widget. So if it returns non-null you can proceed with further initialization.