I\'ve made an HTML5 iPod.
You can try it here.
http://inventikasolutions.com/demo/iPod
On a PC, while using Chrome. If I navigate to a song, it start
Please refer this link ...
http://code.google.com/p/chromium/issues/detail?id=138132
Chrome does not allow applications to play HTML5 audio without an explicit action by the user, similar to how it is handled by iOS, but differently than the stock Android browser handles it.
Autoplay is not honored on android as it will cost data usage.
It looks like there is new way to active Chrome to autoplay audio and video
Go to chrome://flags
Set Autoplay policy
to No user gesture is required
Update your Chrome to 29, this version now support WebAudio API and fixed many issues.
see: Chrome for Android Update
I'm using the SoundJS Lib and work very well in all browsers (only don't work well in Default Android Browser and Chrome with the Android version is less than 4.1).
See these examples: www.createjs.com/#!/SoundJS/demos/testSuite
Support for Web Audio API on Chrome for Android: code.google.com/p/chromium/issues/detail?id=166003
SoundJS limitations: community.createjs.com/kb/faq/soundjs-faq
In case someone bumps into this - Android version of Chrome in fact blocks autoplay function, but you can change settings of the browser. To do this, you have to enter chrome://flags and set Disable gesture requirement for media playback to on. It's impossible to force this setting via web, but if you're writing a dedicated web app like I did, you can use it.
Add create.js to your page:
<script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script>
and then launch sound this way:
<script>
createjs.Sound.registerSound("./click.mp3", "x");
setTimeout(function () {
createjs.Sound.play("x");
}, 10000)
</script>
Works for me on lastest Android.