HTML5 Audio: Chrome on Android doesn't automatically play song vs Chrome on PC does

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青春惊慌失措
青春惊慌失措 2020-12-30 05:38

I\'ve made an HTML5 iPod.

You can try it here.

http://inventikasolutions.com/demo/iPod

On a PC, while using Chrome. If I navigate to a song, it start

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  • 2020-12-30 05:52

    Please refer this link ...

    http://code.google.com/p/chromium/issues/detail?id=138132

    Chrome does not allow applications to play HTML5 audio without an explicit action by the user, similar to how it is handled by iOS, but differently than the stock Android browser handles it.

    Autoplay is not honored on android as it will cost data usage.

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  • 2020-12-30 05:53

    It looks like there is new way to active Chrome to autoplay audio and video

    Go to chrome://flags

    Set Autoplay policy to No user gesture is required

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  • 2020-12-30 06:05

    Update your Chrome to 29, this version now support WebAudio API and fixed many issues.

    see: Chrome for Android Update

    I'm using the SoundJS Lib and work very well in all browsers (only don't work well in Default Android Browser and Chrome with the Android version is less than 4.1).

    See these examples: www.createjs.com/#!/SoundJS/demos/testSuite

    Support for Web Audio API on Chrome for Android: code.google.com/p/chromium/issues/detail?id=166003

    SoundJS limitations: community.createjs.com/kb/faq/soundjs-faq

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  • 2020-12-30 06:13

    In case someone bumps into this - Android version of Chrome in fact blocks autoplay function, but you can change settings of the browser. To do this, you have to enter chrome://flags and set Disable gesture requirement for media playback to on. It's impossible to force this setting via web, but if you're writing a dedicated web app like I did, you can use it.

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  • 2020-12-30 06:16

    Add create.js to your page:

    <script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script>
    

    and then launch sound this way:

    <script>
        createjs.Sound.registerSound("./click.mp3", "x");
        setTimeout(function () {
            createjs.Sound.play("x");
        }, 10000)
    </script>
    

    Works for me on lastest Android.

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