I\'m working on a game, a Windows Store App based on WPF and written in C#. When the player presses the Esc key, I want to pause the game and show a menu (Continue, Quit etc
CoreWindow.GetForCurrentThread().KeyDown will not capture events if it the focus is on some other grid/webView/text box, so instead use AcceleratorKeyActivated event. Irrespective of where the focus is it will always capture the event.
public MyPage()
{
Window.Current.CoreWindow.Dispatcher.AcceleratorKeyActivated += AcceleratorKeyActivated;
}
private void AcceleratorKeyActivated(CoreDispatcher sender, AcceleratorKeyEventArgs args)
{
if (args.EventType.ToString().Contains("Down"))
{
var ctrl = Window.Current.CoreWindow.GetKeyState(VirtualKey.Control);
if (ctrl.HasFlag(CoreVirtualKeyStates.Down))
{
switch (args.VirtualKey)
{
case VirtualKey.A:
Debug.WriteLine(args.VirtualKey);
Play_click(sender, new RoutedEventArgs());
break;
}
}
}
}
Try using CoreWindow.KeyDown. Assign the handler in your page and I believe it should intercept all keydown events.
public MyPage()
{
CoreWindow.GetForCurrentThread().KeyDown += MyPage_KeyDown;
}
void MyPage_KeyDown(CoreWindow sender, KeyEventArgs args)
{
Debug.WriteLine(args.VirtualKey.ToString());
}