WPF : Maximize window with WindowState Problem (application will hide windows taskbar)

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执笔经年
执笔经年 2020-12-30 01:30

I have set my main window state to \"Maximized\" but the problem is my application will fill the whole screen even task bar. what am i doing wrong ? I\'m using windows 2008

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6条回答
  • 2020-12-30 02:00

    You can set the MaxHeight property of that window to SystemParameters.MaximizedPrimaryScreenHeight using the constructor.

    public MainWindow()
    {
        InitializeComponent();
        this.MaxHeight = SystemParameters.MaximizedPrimaryScreenHeight;
    }
    
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  • 2020-12-30 02:04

    To continue with my previous remark. I use the following code in my applications (source: Maximizing WPF windows

    using WinInterop = System.Windows.Interop;
    using System.Runtime.InteropServices;
    
        public MainWindow()
        {
            InitializeComponent();
            winMain.SourceInitialized += new EventHandler(win_SourceInitialized);
        }
    
    
        #region Avoid hiding task bar upon maximalisation
    
        private static System.IntPtr WindowProc(
              System.IntPtr hwnd,
              int msg,
              System.IntPtr wParam,
              System.IntPtr lParam,
              ref bool handled)
        {
            switch (msg)
            {
                case 0x0024:
                    WmGetMinMaxInfo(hwnd, lParam);
                    handled = true;
                    break;
            }
    
            return (System.IntPtr)0;
        }
    
        void win_SourceInitialized(object sender, EventArgs e)
        {
            System.IntPtr handle = (new WinInterop.WindowInteropHelper(this)).Handle;
            WinInterop.HwndSource.FromHwnd(handle).AddHook(new WinInterop.HwndSourceHook(WindowProc));
        }
    
        private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
        {
    
            MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
    
            // Adjust the maximized size and position to fit the work area of the correct monitor
            int MONITOR_DEFAULTTONEAREST = 0x00000002;
            System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
    
            if (monitor != System.IntPtr.Zero)
            {
    
                MONITORINFO monitorInfo = new MONITORINFO();
                GetMonitorInfo(monitor, monitorInfo);
                RECT rcWorkArea = monitorInfo.rcWork;
                RECT rcMonitorArea = monitorInfo.rcMonitor;
                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);
                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);
                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left);
                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);
            }
    
            Marshal.StructureToPtr(mmi, lParam, true);
        }
    
        [StructLayout(LayoutKind.Sequential)]
        public struct POINT
        {
            /// <summary>
            /// x coordinate of point.
            /// </summary>
            public int x;
            /// <summary>
            /// y coordinate of point.
            /// </summary>
            public int y;
    
            /// <summary>
            /// Construct a point of coordinates (x,y).
            /// </summary>
            public POINT(int x, int y)
            {
                this.x = x;
                this.y = y;
            }
        }
    
        [StructLayout(LayoutKind.Sequential)]
        public struct MINMAXINFO
        {
            public POINT ptReserved;
            public POINT ptMaxSize;
            public POINT ptMaxPosition;
            public POINT ptMinTrackSize;
            public POINT ptMaxTrackSize;
        };
    
        void win_Loaded(object sender, RoutedEventArgs e)
        {
            winMain.WindowState = WindowState.Maximized;
        }
    
        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
        public class MONITORINFO
        {
            /// <summary>
            /// </summary>            
            public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
    
            /// <summary>
            /// </summary>            
            public RECT rcMonitor = new RECT();
    
            /// <summary>
            /// </summary>            
            public RECT rcWork = new RECT();
    
            /// <summary>
            /// </summary>            
            public int dwFlags = 0;
        }
    
        [StructLayout(LayoutKind.Sequential, Pack = 0)]
        public struct RECT
        {
            /// <summary> Win32 </summary>
            public int left;
            /// <summary> Win32 </summary>
            public int top;
            /// <summary> Win32 </summary>
            public int right;
            /// <summary> Win32 </summary>
            public int bottom;
    
            /// <summary> Win32 </summary>
            public static readonly RECT Empty = new RECT();
    
            /// <summary> Win32 </summary>
            public int Width
            {
                get { return Math.Abs(right - left); }  // Abs needed for BIDI OS
            }
            /// <summary> Win32 </summary>
            public int Height
            {
                get { return bottom - top; }
            }
    
            /// <summary> Win32 </summary>
            public RECT(int left, int top, int right, int bottom)
            {
                this.left = left;
                this.top = top;
                this.right = right;
                this.bottom = bottom;
            }
    
    
            /// <summary> Win32 </summary>
            public RECT(RECT rcSrc)
            {
                this.left = rcSrc.left;
                this.top = rcSrc.top;
                this.right = rcSrc.right;
                this.bottom = rcSrc.bottom;
            }
    
            /// <summary> Win32 </summary>
            public bool IsEmpty
            {
                get
                {
                    // BUGBUG : On Bidi OS (hebrew arabic) left > right
                    return left >= right || top >= bottom;
                }
            }
            /// <summary> Return a user friendly representation of this struct </summary>
            public override string ToString()
            {
                if (this == RECT.Empty) { return "RECT {Empty}"; }
                return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
            }
    
            /// <summary> Determine if 2 RECT are equal (deep compare) </summary>
            public override bool Equals(object obj)
            {
                if (!(obj is Rect)) { return false; }
                return (this == (RECT)obj);
            }
    
            /// <summary>Return the HashCode for this struct (not garanteed to be unique)</summary>
            public override int GetHashCode()
            {
                return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
            }
    
    
            /// <summary> Determine if 2 RECT are equal (deep compare)</summary>
            public static bool operator ==(RECT rect1, RECT rect2)
            {
                return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
            }
    
            /// <summary> Determine if 2 RECT are different(deep compare)</summary>
            public static bool operator !=(RECT rect1, RECT rect2)
            {
                return !(rect1 == rect2);
            }
    
    
        }
    
        [DllImport("user32")]
        internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
    
        [DllImport("user32.dll")]
        static extern bool GetCursorPos(ref Point lpPoint);
    
        [DllImport("User32")]
        internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
    
        #endregion
    
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  • 2020-12-30 02:05

    I simplified Geoffrey's answer a bit so you don't have to p/invoke anything.

        public MainWindow()
        {
            InitializeComponent();
            winMain.SourceInitialized += new EventHandler(win_SourceInitialized);
        }
    
        void win_SourceInitialized( object sender, System.EventArgs e )
        {
            var handle = (new WindowInteropHelper( _attachedElement )).Handle;
            var handleSource = HwndSource.FromHwnd( handle );
            if ( handleSource == null )
                return;
            handleSource.AddHook( WindowProc );
        }
    
        private static IntPtr WindowProc( IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled )
        {
            switch ( msg )
            {
                case 0x0024:/* WM_GETMINMAXINFO */
                    WmGetMinMaxInfo( hwnd, lParam );
                    handled = true;
                    break;
            }
    
            return (IntPtr)0;
        }
    
        private static void WmGetMinMaxInfo( IntPtr hwnd, IntPtr lParam )
        {
    
            var mmi = (MINMAXINFO)Marshal.PtrToStructure( lParam, typeof( MINMAXINFO ) );
    
            // Adjust the maximized size and position to fit the work area of the correct monitor
            var currentScreen = System.Windows.Forms.Screen.FromHandle( hwnd );
            var workArea = currentScreen.WorkingArea;
            var monitorArea = currentScreen.Bounds;
            mmi.ptMaxPosition.x = Math.Abs( workArea.Left - monitorArea.Left );
            mmi.ptMaxPosition.y = Math.Abs( workArea.Top - monitorArea.Top );
            mmi.ptMaxSize.x = Math.Abs( workArea.Right - workArea.Left );
            mmi.ptMaxSize.y = Math.Abs( workArea.Bottom - workArea.Top );
    
            Marshal.StructureToPtr( mmi, lParam, true );
        }
    }
    
    
    [StructLayout( LayoutKind.Sequential )]
    public struct MINMAXINFO
    {
        public POINT ptReserved;
        public POINT ptMaxSize;
        public POINT ptMaxPosition;
        public POINT ptMinTrackSize;
        public POINT ptMaxTrackSize;
    };
    
    [StructLayout( LayoutKind.Sequential )]
    public struct POINT
    {
        /// <summary>
        /// x coordinate of point.
        /// </summary>
        public int x;
        /// <summary>
        /// y coordinate of point.
        /// </summary>
        public int y;
    
        /// <summary>
        /// Construct a point of coordinates (x,y).
        /// </summary>
        public POINT( int x, int y )
        {
            this.x = x;
            this.y = y;
        }
    }
    
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  • 2020-12-30 02:07

    You can set MaxHeight property in the xaml code, like that:

     MaxHeight="{x:Static SystemParameters.MaximizedPrimaryScreenHeight}"
    
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  • 2020-12-30 02:08

    This one works the best...

    public MainWindow()
        {
            InitializeComponent();
            MaxHeight = SystemParameters.VirtualScreenHeight;
            MaxWidth = SystemParameters.VirtualScreenWidth;
        }
    
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  • 2020-12-30 02:21

    I wanted the opposite (with WindowStyle=None), but reversing this solution also works for your case:

    // prevent it from overlapping the taskbar
    
    // "minimize" it
    WindowStyle = WindowStyle.SingleBorderWindow;
    // Maximize it again. This time it will respect the taskbar.
    WindowStyle = WindowStyle.None;
    WindowState = WindowState.Maximized;
    // app is now borderless fullscreen, showing the taskbar again
    

    What I did for my case:

    // make it always overlap the taskbar
    
    // From windowed to maximized without border and window bar
    WindowStyle = WindowStyle.None;
    WindowState = WindowState.Maximized;
    // Now the window does not overlap the taskbar
    Hide();
    Show();
    // Now it does (because it's re-opened)
    
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