Can a C++ function be declared such that the return value cannot be ignored?

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青春惊慌失措
青春惊慌失措 2020-12-29 20:52

I\'m trying to determine whether a C++ function can be declared in such a way that the return value cannot be ignored (ideally detected at compile time). I tried to declare

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  • 2020-12-29 21:32

    Prior to c++17 this approach came to mind:

    #include <stdexcept>
    #include <exception>
    #include <boost/optional.hpp>
    
    // proxy object which complains if it still owns the return
    // value when destroyed
    template<class T>
    struct angry
    {
      angry(T t) : value_(std::move(t)) {} 
      angry(angry&&) = default;
      angry(angry const&) = default;
      angry& operator=(angry&&) = default;
      angry& operator=(angry const&) = default;
    
      ~angry() noexcept(false)
      {
        if (value_) throw std::logic_error("not used");
      } 
    
      T get() && { 
        T result = std::move(value_).value();
        value_.reset();
        return result; 
      }
    
      boost::optional<T> value_;
    };
    
    // a function which generates an angry int    
    angry<int> foo()
    {
      return 10;
    }
    
    int main()
    {
      // obtain an int
      auto a = foo().get();
    
      // this will throw
      foo();
    }
    

    Synopsis: rather than return a T, a function returns an angry<T> which will punish the caller by throwing a logic_error if the value is not extracted prior to destruction.

    It's a run-time solution, which is a limitation, but at least ought to be caught early in unit tests.

    A canny user can of course subvert it:

    foo().get();  // won't throw
    
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  • 2020-12-29 21:41

    See __attribute__ ((warn_unused_result)).

    int foo() __attribute__ ((warn_unused_result));
    int foo(){return 123;}
    
    int main()
    {
        foo(); //compiler warning
        auto i = foo(); //valid
    }
    

    Then force the warning to be an error:

    clang++ -std=c++1z -Werror="unused-result"
    
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  • 2020-12-29 21:49

    If you use MFC , you may try Check_return before your function declaration. See more about it on Annotating function behavior

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  • 2020-12-29 21:57

    To summarize from other answers & comments, basically you have 3 choices:

    1. Get C++17 to be able to use [[nodiscard]]
    2. In g++ (also clang++), use compiler extensions like __wur (defined as __attribute__ ((__warn_unused_result__))), or the more portable (C++11 and up only) [[gnu::warn_unused_result]] attribute.
    3. Use runtime checks to catch the problem during unit testing

    If all of these 3 are not possible, then there is one more way, which is kind of "Negative compiling". Define your Unignorable as below:

    struct Unignorable {
      Unignorable () = default;
    #ifdef NEGATIVE_COMPILE
      Unignorable (const Unignorable&) = delete;  // C++11
      Unignorable& operator= (const Unignorable&) = delete;
      //private: Unignorable (const Unignorable&); public:  // C++03
      //private: Unignorable& operator= (const Unignorable&); public: // C++03
      /* similar thing for move-constructor if needed */
    #endif
    };
    

    Now compile with -DNEGATIVE_COMPILE or equivalent in other compilers like MSVC. It will give errors at wherever the result is Not ignored:

    auto x = foo();  // error
    

    However, it will not give any error wherever the result is ignored:

    foo(); // no error
    

    Using any modern code browser (like eclipse-cdt), you may find all the occurrences of foo() and fix those places which didn't give error. In the new compilation, simply remove the pre-defined macro for "NEGATIVE_COMPILE".

    This might be bit better compared to simply finding foo() and checking for its return, because there might be many functions like foo() where you may not want to ignore the return value.

    This is bit tedious, but will work for all the versions of C++ with all the compilers.

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