I\'m trying to determine whether a C++ function can be declared in such a way that the return value cannot be ignored (ideally detected at compile time). I tried to declare
Prior to c++17 this approach came to mind:
#include <stdexcept>
#include <exception>
#include <boost/optional.hpp>
// proxy object which complains if it still owns the return
// value when destroyed
template<class T>
struct angry
{
angry(T t) : value_(std::move(t)) {}
angry(angry&&) = default;
angry(angry const&) = default;
angry& operator=(angry&&) = default;
angry& operator=(angry const&) = default;
~angry() noexcept(false)
{
if (value_) throw std::logic_error("not used");
}
T get() && {
T result = std::move(value_).value();
value_.reset();
return result;
}
boost::optional<T> value_;
};
// a function which generates an angry int
angry<int> foo()
{
return 10;
}
int main()
{
// obtain an int
auto a = foo().get();
// this will throw
foo();
}
Synopsis: rather than return a T, a function returns an angry<T>
which will punish the caller by throwing a logic_error
if the value is not extracted prior to destruction.
It's a run-time solution, which is a limitation, but at least ought to be caught early in unit tests.
A canny user can of course subvert it:
foo().get(); // won't throw
See __attribute__ ((warn_unused_result)).
int foo() __attribute__ ((warn_unused_result));
int foo(){return 123;}
int main()
{
foo(); //compiler warning
auto i = foo(); //valid
}
Then force the warning to be an error:
clang++ -std=c++1z -Werror="unused-result"
If you use MFC , you may try Check_return before your function declaration. See more about it on Annotating function behavior
To summarize from other answers & comments, basically you have 3 choices:
[[nodiscard]]
__wur
(defined
as __attribute__ ((__warn_unused_result__))
), or the more portable (C++11 and up only) [[gnu::warn_unused_result]]
attribute.If all of these 3 are not possible, then there is one more way, which is kind of "Negative compiling". Define your Unignorable
as below:
struct Unignorable {
Unignorable () = default;
#ifdef NEGATIVE_COMPILE
Unignorable (const Unignorable&) = delete; // C++11
Unignorable& operator= (const Unignorable&) = delete;
//private: Unignorable (const Unignorable&); public: // C++03
//private: Unignorable& operator= (const Unignorable&); public: // C++03
/* similar thing for move-constructor if needed */
#endif
};
Now compile with -DNEGATIVE_COMPILE
or equivalent in other compilers like MSVC. It will give errors at wherever the result is Not ignored:
auto x = foo(); // error
However, it will not give any error wherever the result is ignored:
foo(); // no error
Using any modern code browser (like eclipse-cdt), you may find all the occurrences of foo()
and fix those places which didn't give error. In the new compilation, simply remove the pre-defined macro for "NEGATIVE_COMPILE".
This might be bit better compared to simply finding foo()
and checking for its return, because there might be many functions like foo()
where you may not want to ignore the return value.
This is bit tedious, but will work for all the versions of C++ with all the compilers.