This question is related to \"How the yin-yang puzzle works?\". The yin yang example of continuations in scheme looks like this, according to Wikipedia article:
See also my answer to how the yin yang puzzle works, which I had to figure out an answer to before I could answer this one.
Being a "typed" language does not, by itself, make the difference to whether this puzzle is expressible in it (no matter how vague the term "typed language" is). However, to answer your question most literally: yes, it’s possible, because Scheme itself is a typed language: each value has a known type. This is obviously not what you meant, so I assume you mean whether this is possible in a language where each variable is assigned a permanent type that never changes (a.k.a. "statically typed language").
Moreover, I’ll assume that you want the spirit of the puzzle preserved when expressed in some language. Obviously it’s possible to write a Scheme interpreter in x86 machine code, and obviously it’s possible to write an x86 machine code interpreter in a typed language which only has integer data types and function pointers. But the result isn’t in the same "spirit". So to make this more precise, I will place an extra requirement: the result must be expressed using true continuations. Not an emulation, but real full-on continuations.
So, can you have a statically typed language with continuations? It turns out you can, but you might still call it cheating. For example, in C#, if my continuations were defined as "function that takes an object and returns an object", where "object" is a type that can hold anything at all, will you find this acceptable? What if the function takes and returns a "dynamic"? What if I have a "typed" language where every function has the same static type: "function", without defining the types of arguments and return types? Is the resulting program still in the same spirit, even though it uses true continuations?
My point is that the "statically typed" property still allows for a huge amount of variation in the type system, enough to make all the difference. So just for fun, let’s consider what the type system would need to support in order to qualify as non-cheating by any measure.
The operator call/cc(x)
can also be written as x(get/cc)
, which is much easier to comprehend in my opinion. Here, x
is a function that takes a Continuation and returns a value, while get/cc
returns a Continuation
. Continuation
has all traits of a function; it can be called with one argument, and will sort of substitute the value passed in to wherever get/cc that created it was originally located, additionally resuming execution at that point.
This means that get/cc has an awkward type: it’s a function
, but the very same location will eventually return a value whose type we don’t know yet. Suppose however, that in the spirit of statically-typed languages, we require the return type to be fixed. That is, when you call the continuation object, you can only pass in values of a predefined type. With this approach, the type of the continuation function can be defined with the recursive expression of the form T = function T->T
. As pointed out by a friend, this can type actually be declared in C#: public delegate T T(T t);
!
So there you have it; being "typed" does not preclude nor guarantee that you can express this puzzle without altering its nature. However, if you allow for the static type "can be anything" (known as object
in Java and C#), then the only other thing you need is support for true continuations, and the puzzle can be represented no problem.
Approaching the same question from a different perspective, consider my rewrite of the puzzle into something more reminiscent of a traditional statically-typed imperative language, which I explained in the linked answer:
yin = (function(arg) { print @; return arg; })(get-cc);
yang = (function(arg) { print *; return arg; })(get-cc);
yin(yang);
Here, the type of yin
and yang
never changes. They always store a "continuation C that takes a C and returns a C". This is very much compatible with static typing, whose only requirement is that the type doesn’t change next time you execute that code.
I think I am going to answer my own question. I will show two solutions, one in eff and another in Ocaml.
We are going to work with eff (I am blowing my own horn here, see below for another way in OCaml with Oleg's delimcc extension.) The solution is explained in the paper Programming with algebric effects and continuations.
First we define shift
and reset
in eff:
type ('a, 'b) delimited =
effect
operation shift : (('a -> 'b) -> 'b) -> 'a
end
let rec reset d = handler
| d#shift f k -> with reset d handle (f k) ;;
Here is the yin yang puzzle transcribed into eff:
let y = new delimited in
with reset y handle
let yin = (fun k -> std#write "@" ; k) (y#shift (fun k -> k k)) in
let yang = (fun k -> std#write "*" ; k) (y#shift (fun k -> k k)) in
yin yang
But eff complains about it that it can't solve the type equation α = α → β. At present eff cannot handle arbitrary recursive types, so we are stuck. As a way of cheating, we can turn off type checking to see if at the very least the code does what it is supposed to:
$ eff --no-types -l yinyang.eff
@*@**@***@****@*****@******@*******@********@*********@*******...
Ok, it's doing the right thing, but the types are not powerful enough.
For this example we need Oleg Kiselyov's delimcc library. The code is as follows:
open Delimcc ;;
let y = new_prompt () in
push_prompt y (fun () ->
let yin = (fun k -> print_string "@" ; k) (shift y (fun k -> k k)) in
let yang = (fun k -> print_string "*" ; k) (shift y (fun k -> k k)) in
yin yang)
Again, Ocaml won't compile because it hits a recursive type equation. But with the -rectypes
option we can compile:
ocamlc -rectypes -o yinyang delimcc.cma yinyang.ml
It works as expected:
$ ./yinyang
@*@**@***@****@*****@******@*******@********@*********@...
OCaml computes that the type of yin
and yang
is ('a -> 'a) as 'a
, which is its way of saying "a type α such that α = α → α". This is precisely the type characteristic of the untyped λ-calculus models. So there we have it, the yin yang puzzle essentially uses features of the untyped λ-calculus.
It is possible to declare a recursive functional type in C#, a statically-typed language:
delegate Continuation Continuation(Continuation continuation);
This definition is equivalent to ML’s α : α → α
.
Now we can “translate” the yin-yang puzzle into C#. This does require a transformation for the call/cc, and we need to do the transformation twice because there are two of them in it, but the result still looks very much like the original and still has a yin(yang)
call in it:
Continuation c1 = cc1 =>
{
Continuation yin = new Continuation(arg => { Console.Write("@"); return arg; })(cc1);
Continuation c2 = cc2 =>
{
Continuation yang = new Continuation(arg => { Console.Write("*"); return arg; })(cc2);
return yin(yang);
};
return c2(c2);
};
c1(c1);
Clearly now, the variable yang
is only in local scope, so we can actually optimise it away:
Continuation c1 = cc1 =>
{
Continuation yin = new Continuation(arg => { Console.Write("@"); return arg; })(cc1);
Continuation c2 = cc2 => yin(new Continuation(arg => { Console.Write("*"); return arg; })(cc2));
return c2(c2);
};
c1(c1);
Now, we realise that those little inline functions really just output a character and otherwise do nothing, so we can unwrap them:
Continuation c1 = cc1 =>
{
Console.Write("@");
Continuation yin = cc1;
Continuation c2 = cc2 =>
{
Console.Write("*");
return yin(cc2);
};
return c2(c2);
};
c1(c1);
Finally, it becomes clear that the variable yin
is redundant too (we can just use cc1
). To preserve the original spirit though, rename cc1
to yin
and cc2
to yang
and we get our beloved yin(yang)
back:
Continuation c1 = yin =>
{
Console.Write("@");
Continuation c2 = yang =>
{
Console.Write("*");
return yin(yang);
};
return c2(c2);
};
c1(c1);
All of the above are the same program, semantically. I think the end-result is a fantastic C# puzzle in itself. So I would answer your question by saying: yes, clearly it makes a lot of sense even in a statically-typed language :)