I\'m new to gesture recognizers so maybe this question sounds silly: I\'m assigning tap gesture recognizers to a bunch of UIViews. In the method is it possible to find out w
in swift it quite simple
Write this code in ViewDidLoad() function
let tap = UITapGestureRecognizer(target: self, action: #selector(tapHandler(gesture:)))
tap.numberOfTapsRequired = 2
tapView.addGestureRecognizer(tap)
The Handler Part this could be in viewDidLoad or outside the viewDidLoad, batter is put in extension
@objc func tapHandler(gesture: UITapGestureRecognizer) {
currentGestureStates.text = "Double Tap"
}
here i'm just testing the code by printing the output if you want to make an action you can do whatever you want or more practise and read
Its been a year asking this question but still for someone.
While declaring the UITapGestureRecognizer
on a particular view assign the tag as
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandlerMethod:)];
[yourGestureEnableView addGestureRecognizer:tapRecognizer];
yourGestureEnableView.tag=2;
and in your handler do like this
-(void)gestureHandlerMethod:(UITapGestureRecognizer*)sender {
if(sender.view.tag == 2) {
// do something here
}
}
func tabGesture_Call
{
let tapRec = UITapGestureRecognizer(target: self, action: "handleTap:")
tapRec.delegate = self
self.view.addGestureRecognizer(tapRec)
//where we want to gesture like: view, label etc
}
func handleTap(sender: UITapGestureRecognizer)
{
NSLog("Touch..");
//handling code
}
Here is an update for Swift 3 and an addition to Mani's answer. I would suggest using sender.view
in combination with tagging UIViews (or other elements, depending on what you are trying to track) for a somewhat more "advanced" approach.
let yourTapEvent = UITapGestureRecognizer(target: self, action: #selector(yourController.yourFunction))
yourObject.addGestureRecognizer(yourTapEvent) // adding the gesture to your object
Defining the function in the same testController (that's the name of your View Controller). We are going to use tags here - tags are Int IDs, which you can add to your UIView with yourButton.tag = 1
. If you have a dynamic list of elements like an array you can make a for-loop, which iterates through your array and adds a tag, which increases incrementally
func yourFunction(_ sender: AnyObject) {
let yourTag = sender.view!.tag // this is the tag of your gesture's object
// do whatever you want from here :) e.g. if you have an array of buttons instead of just 1:
for button in buttonsArray {
if(button.tag == yourTag) {
// do something with your button
}
}
}
The reason for all of this is because you cannot pass further arguments for yourFunction when using it in conjunction with #selector.
If you have an even more complex UI structure and you want to get the parent's tag of the item attached to your tap gesture you can use let yourAdvancedTag = sender.view!.superview?.tag
e.g. getting the UIView's tag of a pressed button inside that UIView; can be useful for thumbnail+button lists etc.
you can use
- (void)highlightLetter:(UITapGestureRecognizer*)sender {
UIView *view = sender.view;
NSLog(@"%d", view.tag);
}
view will be the Object in which the tap gesture was recognised
Define your target selector(highlightLetter:
) with argument as
UITapGestureRecognizer *letterTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(highlightLetter:)];
Then you can get view by
- (void)highlightLetter:(UITapGestureRecognizer*)sender {
UIView *view = sender.view;
NSLog(@"%d", view.tag);//By tag, you can find out where you had tapped.
}