As discussed in similar questions here and here I want to protect my code from reverse engineering.
My situation is as Simucal describes in his (excellent) answer h
It cannot be done. If your code can be run, then it can be read and reverse-engineered. All you can do is make it a little harder and, believe me, it will only be a little harder. You may not like the fact but most crackers are far better at cracking than anyone else is at making things hard to crack. The amount of effort to protect your code is usually not worth it, especially if it disadvantages your paying customers. Witness the stunning non-successes of DRM.
My advice is to not worry about it. If your algorithm is truly novel, seek a patent (although that got a little harder with the Bilski decision unless you tie it to a specific hardware implementation). Relying on trade secrets is also useless unless you only distribute your software to those that sign contracts that ensure they will not allow unfettered access. And then, you have to have a way to police this. The minute you put the binaries up on the internet or distributed them without a contract, I believe you'll be deemed to have lost trade secret status.
Relying on licensing is also fraught with danger - you may think that you can insert clauses in your license that prohibit reverse-engineering but many jurisdictions around the world specifically disallow those provisions. And the Russian mobsters who whoever are responsible for most of the cracking are unlikely to honor said provisions anyway.
Why don't you just concentrate on making your product the best it can be? The goal is to stay ahead of the crowd rather than lock them out altogether. Being the first to deliver and always having the best product in a competitive group will ensure your prosperity far more than wasting a lot of effort on useless protection (IMNSHO).
This is just my opinion. I may be wrong. I've been wrong before, you only need ask my wife :-)
Aside from obfuscation it is almost worthless, even Microsoft (ScottGu etc) basically say that people with the right amount of intent and ability will reverse engineer an application and in .NET a basic defense is licensing and IP instead of trying to guard your code through obscurity or some other means of preventing reverse engineering.
That is part of the reasoning of why they released the BCL source instead of keeping it private.