Simulate a tcp connection in Go

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悲&欢浪女
悲&欢浪女 2020-12-29 15:46

In Go, a TCP connection (net.Conn) is a io.ReadWriteCloser. I\'d like to test my network code by simulating a TCP connection. There are two requirements that I have:

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  • 2020-12-29 15:59

    Most of the cases you do not need to mock net.Conn.

    You always can run a goroutine in your test code that will imitate the other side.

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  • 2020-12-29 16:04

    EDIT: I've rolled this answer into a package which makes things a bit simpler - see here: https://github.com/jordwest/mock-conn


    While Ivan's solution will work for simple cases, keep in mind that a real TCP connection is actually two buffers, or rather pipes. For example:

     Server   |   Client
     ---------+---------
      reads <===  writes
     writes ===>  reads
    

    If you use a single buffer that the server both reads from and writes to, you could end up with the server talking to itself.

    Here's a solution that allows you to pass a MockConn type as a ReadWriteCloser to the server. The Read, Write and Close functions simply proxy through to the functions on the server's end of the pipes.

    type MockConn struct {
        ServerReader *io.PipeReader
        ServerWriter *io.PipeWriter
    
        ClientReader *io.PipeReader
        ClientWriter *io.PipeWriter
    }
    
    func (c MockConn) Close() error {
        if err := c.ServerWriter.Close(); err != nil {
            return err
        }
        if err := c.ServerReader.Close(); err != nil {
            return err
        }
        return nil
    }
    
    func (c MockConn) Read(data []byte) (n int, err error)  { return c.ServerReader.Read(data) }
    func (c MockConn) Write(data []byte) (n int, err error) { return c.ServerWriter.Write(data) }
    
    func NewMockConn() MockConn {
        serverRead, clientWrite := io.Pipe()
        clientRead, serverWrite := io.Pipe()
    
        return MockConn{
            ServerReader: serverRead,
            ServerWriter: serverWrite,
            ClientReader: clientRead,
            ClientWriter: clientWrite,
        }
    }
    

    When mocking a 'server' connection, simply pass the MockConn in place of where you would use the net.Conn (this obviously implements the ReadWriteCloser interface only, you could easily add dummy methods for LocalAddr() etc if you need to support the full net.Conn interface)

    In your tests you can act as the client by reading and writing to the ClientReader and ClientWriter fields as needed:

    func TestTalkToServer(t *testing.T) {
        /*
         * Assumes that NewMockConn has already been called and
         * the server is waiting for incoming data
         */
    
        // Send a message to the server
        fmt.Fprintf(mockConn.ClientWriter, "Hello from client!\n")
    
        // Wait for the response from the server
        rd := bufio.NewReader(mockConn.ClientReader)
        line, err := rd.ReadString('\n')
    
        if line != "Hello from server!" {
            t.Errorf("Server response not as expected: %s\n", line)
        }
    }
    
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  • 2020-12-29 16:07

    Why not using bytes.Buffer? It's an io.ReadWriter and has a String method to get the stored data. If you need to make it an io.ReadWriteCloser, you could define you own type:

    type CloseableBuffer struct {
        bytes.Buffer
    }
    

    and define a Close method:

    func (b *CloseableBuffer) Close() error {
        return nil
    }
    
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  • 2020-12-29 16:15

    No idea if this existed when the question was asked, but you probably want net.Pipe() which provides you with two full duplex net.Conn instances which are linked to each other

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