Create two iOS Apps in Xcode

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灰色年华
灰色年华 2020-12-29 11:50

Using Xcode (to develop on iOS) I want to create a second project that it is the same as a first project but some classes are differents.

Exactly, I\'m creating an I

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  • 2020-12-29 12:00

    You just have to create two targets. So you'll only modify a single code base, perfect!

    This tutorial will walk you through (and even uses lite/paid versions as it's example).

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  • 2020-12-29 12:02

    I want to offer a free version and a premium version.

    In this case, you do not need to create two apps in two projects: all you need is a second target for your premium version. Here is a link that explains how to create and manage multiple targets in Xcode.

    The process boils down to adding a target to the project, defining a separate properties plist for it, optionally setting up a preprocessor symbol for conditional compile, and using that symbol to #ifdef portions of your classes not needed in the free version.

    Another common approach to managing free vs. premium offering is to provide a single version for free, and let users upgrade it to premium through an in-app purchase.

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  • 2020-12-29 12:15
    1. duplicate target of paid version and name it free version

    2. define macro name PaidApp=1 in paid target, then put this line of code in starting of applicationDidfinishLaunching.

      #ifdef PaidApp
      [[NSUserDefaults standardUserDefaults] setInteger:1 forKey:@"adDisabled"];
      #endif
      
    3. when free app running target, if someone purchase paid app feature then set value of @"adDisabled" to 1 (by default value of @"adDisabled" will be 0)

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