What's wrong with this RGB to XYZ color space conversion algorithm?

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无人及你
无人及你 2020-12-29 06:35

My goal is to convert an RGB pixel into CIELab color space for some special calculations only possible in CIELab. For this, I must convert RGB to XYZ first, which is the rea

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  • 2020-12-29 07:15

    I just use your code to convert from RGB (to XYZ) to La*b*, and I just found that the XYZ values should go between 0 a 1 before you try to convert them to La*b*

    var_R = var_R * 100;
    var_G = var_G * 100;
    var_B = var_B * 100;
    

    So the previous code must be erased in order to get correct La*b* values.

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  • 2020-12-29 07:20

    The right values of this matrix is different slightly,the accurate one from "RGB/XYZ Matrices" in http://www.brucelindbloom.com

    sX = sRed * 0.4124564 + sGreen * 0.3575761 + sBlue * 0.1804375
    sY = sRed * 0.2126729 + sGreen * 0.7151522 + sBlue * 0.072175
    sZ = sRed * 0.0193339 + sGreen * 0.119192 + sBlue * 0.9503041
    
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  • 2020-12-29 07:30

    I believe here is your problem, this is truncating to an integer:

    CGFloat var_R = (*inR / 255); //R from 0 to 255
    CGFloat var_G = (*inG / 255); //G from 0 to 255
    CGFloat var_B = (*inB / 255); //B from 0 to 255
    

    Try this:

    CGFloat var_R = (*inR / 255.0f); //R from 0 to 255
    CGFloat var_G = (*inG / 255.0f); //G from 0 to 255
    CGFloat var_B = (*inB / 255.0f); //B from 0 to 255
    

    I haven't checked the rest of the code for other problems.

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  • 2020-12-29 07:32

    As they said:

    var_R = ( R / 255 )  ->  var_R = ( R / 255.0 ) or var_R = ( R * 0.003922 ) 
    var_G = ( G / 255 )  ->  var_G = ( G / 255.0 ) or var_G = ( G * 0.003922 )
    var_B = ( B / 255 )  ->  var_B = ( B / 255.0 ) or var_B = ( B * 0.003922 )
    

    This is because of implicit conversion. Despite the fact that var_R, var_G and var_B variables are float type, the / operator sees two integers R, G, B and 255. it has to divide and returns an integer.

    In order to get a float type value you can do a CAST or convert at least one of the variables into float type adding of a decimal point as follows:

    var_B = ( B / 255.0f)

    Another example of RGB2LAB and LAB2RGB conversion (bear in mind that is CIE Lab D65):

    void RGB2LAB(uint8_t R, uint8_t G, uint8_t B, float *l, float *a, float *b) {
        float RGB[3], XYZ[3];
    
        RGB[0] = R * 0.003922;
        RGB[1] = G * 0.003922;
        RGB[2] = B * 0.003922;
    
        RGB[0] = (RGB[0] > 0.04045) ? pow(((RGB[0] + 0.055)/1.055), 2.4) : RGB[0] / 12.92;
        RGB[1] = (RGB[1] > 0.04045) ? pow(((RGB[1] + 0.055)/1.055), 2.4) : RGB[1] / 12.92;
        RGB[2] = (RGB[2] > 0.04045) ? pow(((RGB[2] + 0.055)/1.055), 2.4) : RGB[2] / 12.92;
    
        XYZ[0] = 0.412424  * RGB[0] + 0.357579 * RGB[1] + 0.180464  * RGB[2];
        XYZ[1] = 0.212656  * RGB[0] + 0.715158 * RGB[1] + 0.0721856 * RGB[2];
        XYZ[2] = 0.0193324 * RGB[0] + 0.119193 * RGB[1] + 0.950444  * RGB[2];
    
        *l = 116 * ( ( XYZ[1] / 1.000000) > 0.008856 ? pow(XYZ[1] / 1.000000, 0.333333) : 7.787 * XYZ[1] / 1.000000 + 0.137931) - 16;
        *a = 500 * ( ((XYZ[0] / 0.950467) > 0.008856 ? pow(XYZ[0] / 0.950467, 0.333333) : 7.787 * XYZ[0] / 0.950467 + 0.137931) - ((XYZ[1] / 1.000000) > 0.008856 ? pow(XYZ[1] / 1.000000, 0.333333) : 7.787 * XYZ[1] / 1.000000 + 0.137931) );
        *b = 200 * ( ((XYZ[1] / 1.000000) > 0.008856 ? pow(XYZ[1] / 1.000000, 0.333333) : 7.787 * XYZ[1] / 1.000000 + 0.137931) - ((XYZ[2] / 1.088969) > 0.008856 ? pow(XYZ[2] / 1.088969, 0.333333) : 7.787 * XYZ[2] / 1.088969 + 0.137931) );
    }
    
    void LAB2RGB(float L, float A, float B, uint8_t *r, uint8_t *g, uint8_t *b) {
        float XYZ[3], RGB[3];
    
        XYZ[1] = (L + 16 ) / 116;
        XYZ[0] = A / 500 + XYZ[1];
        XYZ[2] = XYZ[1] - B / 200;
    
        XYZ[1] = (XYZ[1]*XYZ[1]*XYZ[1] > 0.008856) ? XYZ[1]*XYZ[1]*XYZ[1] : (XYZ[1] - (16 / 116)) / 7.787;
        XYZ[0] = (XYZ[0]*XYZ[0]*XYZ[0] > 0.008856) ? XYZ[0]*XYZ[0]*XYZ[0] : (XYZ[0] - (16 / 116)) / 7.787;
        XYZ[2] = (XYZ[2]*XYZ[2]*XYZ[2] > 0.008856) ? XYZ[2]*XYZ[2]*XYZ[2] : (XYZ[2] - (16 / 116)) / 7.787;
    
        RGB[0] = 0.950467 * XYZ[0] *  3.2406 + 1.000000 * XYZ[1] * -1.5372 + 1.088969 * XYZ[2] * -0.4986;
        RGB[1] = 0.950467 * XYZ[0] * -0.9689 + 1.000000 * XYZ[1] *  1.8758 + 1.088969 * XYZ[2] *  0.0415;
        RGB[2] = 0.950467 * XYZ[0] *  0.0557 + 1.000000 * XYZ[1] * -0.2040 + 1.088969 * XYZ[2] *  1.0570;
    
        *r = (255 * ( (RGB[0] > 0.0031308) ? 1.055 * (pow(RGB[0], (1/2.4)) - 0.055) : RGB[0] * 12.92 ));
        *g = (255 * ( (RGB[1] > 0.0031308) ? 1.055 * (pow(RGB[1], (1/2.4)) - 0.055) : RGB[1] * 12.92 ));
        *b = (255 * ( (RGB[2] > 0.0031308) ? 1.055 * (pow(RGB[2], (1/2.4)) - 0.055) : RGB[2] * 12.92 ));
    }
    
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  • 2020-12-29 07:35

    *inR/255 is an integer division. 1/255 is zero. Write *inR/255.0 instead.

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  • 2020-12-29 07:35
    #include <stdio.h>
    #include <math.h>
    
    float ref_X = 95.047;
    float ref_Y = 100.0;
    float ref_Z = 108.883;
    
    
    void convertRGBtoXYZ(int inR, int inG, int inB, float * outX, float * outY, float * outZ) {
    
    
        float var_R = (inR / 255.0f); //R from 0 to 255
        float var_G = (inG / 255.0f); //G from 0 to 255
        float var_B = (inB / 255.0f); //B from 0 to 255
    
        if (var_R > 0.04045f)
            var_R = powf(( (var_R + 0.055f) / 1.055f), 2.4f);
        else 
            var_R = var_R / 12.92f;
    
        if (var_G > 0.04045)
            var_G = powf(( (var_G + 0.055f) / 1.055f), 2.4f);
        else
            var_G = var_G / 12.92f;
    
        if (var_B > 0.04045f)
            var_B = powf(( (var_B + 0.055f) / 1.055f), 2.4f);
        else
            var_B = var_B / 12.92f;
    
        var_R = var_R * 100;
        var_G = var_G * 100;
        var_B = var_B * 100;
    
        //Observer. = 2°, Illuminant = D65
        *outX = var_R * 0.4124f + var_G * 0.3576f + var_B * 0.1805f;
        *outY = var_R * 0.2126f + var_G * 0.7152f + var_B * 0.0722f;
        *outZ = var_R * 0.0193f + var_G * 0.1192f + var_B * 0.9505f;
    }
    
    void convertXYZtoLab(float inX, float inY, float inZ, float * outL, float * outa, float * outb) {
    
        float var_X = (inX / ref_X); //ref_X = 95.047
        float var_Y = (inY / ref_Y); //ref_Y = 100.0
        float var_Z = (inZ / ref_Z); //ref_Z = 108.883
    
        if ( var_X > 0.008856 ) 
            var_X = powf(var_X , ( 1.0f/3 )); 
        else 
            var_X = ( 7.787 * var_X ) + ( 16.0f/116 );
    
        if ( var_Y > 0.008856 )
            var_Y = powf(var_Y , ( 1.0f/3 )); 
        else
            var_Y = ( 7.787 * var_Y ) + ( 16.0f/116 );
    
        if ( var_Z > 0.008856 )
            var_Z = powf(var_Z , ( 1.0f/3 )); 
        else 
            var_Z = ( 7.787 * var_Z ) + ( 16.0f/116 );
    
        *outL = ( 116 * var_Y ) - 16;
        *outa = 500 * ( var_X - var_Y );
        *outb = 200 * ( var_Y - var_Z );
    }
    
    void convertLabtoXYZ( float inL, float ina, float  inb, float * outX, float * outY, float * outZ) {
    
        float var_Y = ( inL + 16 ) / 116;
        float var_X = (ina/500) + var_Y;
        float var_Z = var_Y - (inb/200);
    
        if ( powf(var_Y,3.f) > 0.008856 ) 
            var_Y = powf(var_Y,3.f);
        else
            var_Y = ( var_Y - (16/116) ) / 7.787;
    
        if ( powf(var_X,3.f) > 0.008856 ) 
            var_X = powf(var_X,3.f);
        else 
            var_X = ( var_X - (16/116) ) / 7.787;
    
        if ( powf(var_Z,3.f) > 0.008856 )
            var_Z = powf(var_Z,3.f);
        else
            var_Z = ( var_Z - (16/116) ) / 7.787;
    
        *outX = ref_X * var_X;     //ref_X =  95.047     Observer= 2°, Illuminant= D65
        *outY = ref_Y * var_Y;     //ref_Y = 100.000
        *outZ = ref_Z * var_Z;     //ref_Z = 108.883
    }
    
    void convertXYZtoRGB(float inX, float inY, float inZ, int * outR, int * outG, int * outB) {
    
    
        float var_X = inX/100;
        float var_Y = inY/100;
        float var_Z = inZ/100;
    
        float var_R = var_X *  3.2406 + (var_Y * -1.5372) + var_Z * (-0.4986);
        float var_G = var_X * (-0.9689) + var_Y *  1.8758 + var_Z *  0.0415;
        float var_B = var_X *  0.0557 + var_Y * (-0.2040) + var_Z *  1.0570;
    
        if ( var_R > 0.0031308 )
            var_R = 1.055 * powf(var_R, ( 1.0f / 2.4 ) )  - 0.055;
        else 
            var_R = 12.92 * var_R;
    
        if ( var_G > 0.0031308 ) 
            var_G = 1.055 * powf(var_G, ( 1.0f / 2.4 ) ) - 0.055;
        else 
            var_G = 12.92 * var_G;
    
        if ( var_B > 0.0031308 )
            var_B = 1.055 * powf(var_B, ( 1.0f / 2.4 ) ) - 0.055;
        else
            var_B = 12.92 * var_B;
    
        *outR = (int)(var_R * 255);
        *outG = (int)(var_G * 255);
        *outB = (int)(var_B * 255);
    
    
    }
    
    float Lab_color_difference( float inL1, float ina1, float  inb1, float inL2, float ina2, float  inb2){
        return( sqrt( powf(inL1 - inL2, 2.f) + powf(ina1 - ina2, 2.f) + powf(inb1 - inb2, 2.f) ) );
    }
    
    float RGB_color_Lab_difference( int R1, int G1, int B1, int R2, int G2, int B2){
        float x1=0,y1=0,z1=0;
        float x2=0,y2=0,z2=0;
        float l1=0,a1=0,b1=0;
        float l2=0,a2=0,b2=0;
    
        convertRGBtoXYZ(R1, G1, B1, &x1, &x1, &z1);
        convertRGBtoXYZ(R2, G2, B2, &x2, &x2, &z2);
    
        convertXYZtoLab(x1, y1, z1, &l1, &a1, &b1);
        convertXYZtoLab(x2, y2, z2, &l2, &a2, &b2); 
    
        return( Lab_color_difference(l1 ,a1 ,b1 ,l2 ,a2 ,b2) );
    }
    
    
    void main(int argc, char const *argv[])
    {
        int R1,G1,B1,R2,G2,B2;
        float x=0.f,y=0.f,z=0.f;
        float l=0.f,a=0.f,b=0.f;
    
        R1 = 200;
        G1 = 2;
        B1 = 50; 
    
        R2 = 200;
        G2 = 2;
        B2 = 70; 
    
        printf("LAB DISTANCE = %lf \n", RGB_color_Lab_difference(R1,G1,B1,R2,G2,B2) );
    
        /*convertRGBtoXYZ(R, G, B, &x, &y, &z);
        printf("R =%d,G =%d,B =%d,x =%lf,y =%lf,z =%lf\n",R,G,B,x,y,z );
        convertXYZtoLab(x, y, z, &l, &a, &b);
        printf("x =%lf,y =%lf,z =%lf, l =%lf,a =%lf,b =%lf\n",x,y,z, l,a,b );
        convertLabtoXYZ( l, a, b ,&x, &y, &z);
        printf("x =%lf,y =%lf,z =%lf, l =%lf,a =%lf,b =%lf\n",x,y,z, l,a,b );
        convertXYZtoRGB( x, y, z,&R, &G, &B);
        printf("R =%d,G =%d,B =%d,x =%lf,y =%lf,z =%lf\n",R,G,B,x,y,z );*/
    
    }
    

    Color conversions and differences in C https://github.com/gi0rikas/Color-conversions Lab distance ~= 2.3 corresponds to JND(Just noticeable difference)

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