this is very confusing. I spent a lot of time reading posts on this on stack, etc. Still confused.
I am using Qt and C++ for coding. In Qt, I am using the gcc optio
Maybe it is worth starting at the beginning and not jump ahead of ourselves and describe the core issue. From this answers to several of the questions can be derived.
The start is the ABI (application binary interface). This defines things like
Most platforms define a C ABI but don't define a C++ ABI. As a result compiler define their own ABI (for everything except the C stuff which is typically there). This yields object files which are incompatible between different compilers (sometimes even between versions of the same compiler).
Typically, this manifests itself in strange-looking names somehow being undefined: different ABIs deliberately use different name mangling to prevent accidentally linking an executable which won't work anyway. To work around these your best bet is to build all components using the same compiler.
If you want to determine which compiler a library is build with, you can have a look at its contents using appropriate tools. I realize that you asked for Windows but I only know the UNIX tools (they may be available with MingW):
Looking at the symbols typically yields identifications of what compiler produced them. If you have seen them suffiently often, you can even tell the ABI from the symbols themselves.
There is lots more in this area but I've run out of stamina... :-) In any case, I think this answers several of the questions above.
question 1: you should import .h
file and link .a
file by linker command and copy .dll
near your .exe
output.
question 2: you can make .a
file by .def
file
set PATH=C:\Program Files\CodeBlocks\MinGW\bin;%PATH%
dlltool.exe -d libfftw3-3.def -l libfftw3-3.a
question 3: no. you can make .def
file manually and after make .a
file.
question 4,5: yes
question 6: I think it is depend on your hardware and operation system not on your compiler.
question 7: I don't know.
question 8: you need only .h
.a
.dll
not .def
question 9: .lib
files is for visual studio.
question 10: no you need .def
and .dll
to make .lib
and you can make . def
yourself if you don't have it.
set PATH=C:\Program Files\Microsoft Visual Studio 12.0\VC\bin;%PATH%
lib /machine:x86 /def:libfftw3-3.def
or
lib /machine:x64 /def:libfftw3-3.def
Question 11: yes i told you above.
question 12: yes
question 13: no.
A DLL is essentially a compiled application - just in the form of a function library rather than an EXE file. Any other application can use the functions within that DLL by just declaring the function, the dll containing the function, and the parameters and return values and such.
DLLs must already exist on a system if an application is compiled using "dynamically linked libraries", so you must either include the necessary DLLs in your installer, or hope that they already exist on the target computer. Using DLLs makes your app's size smaller overall.
Creating DLLs is just like creating any other application - you just target your build as a DLL rather than an EXE or whatever.
To create any application - DLL, EXE or otherwise - you need the necessary source code and headers. .h files contain declarations for functions and data types and classes and whatnot - they rarely contain code. A .def is a lot like a .h, but usually a set of instructions for a linker.
When you compile, a .h or .c or whatever turns into a .obj - an object file. Multiple object files are linked together to create your DLL or EXE.
A .lib file is a static library - essentially a bunch of .obj files (or one .obj) that have been combined for the linking stage.
The format of .obj and .lib files can be particular to a compiler, and they are rarely compatible between compilers. You must have the original source code, or an .obj or .lib made specifically for your compiler.
When you choose to make an EXE with "dynamically linked libraries", it will be expecting DLLs that it can use. When you choose "statically linked libraries", the linker will locate the .lib files it needs before producing the EXE, and you won't need those DLLs.
I stumbled upon this question when searching for the tool to use to create the .a file using Code::Blocks c++ compiler for windows. Code:Blocks uses MinGW gcc compiler. It was high enough on google to validate my necromancy I think.
Dynamic link libraries (dll's) are a mixed bunch. Some can be compiled in a way that makes them very hard to use outside the programming language and compiler they were created with.
Often however the dll is created with a clean C interface. When that is the case the answers to your questions that I think I can answer is:
1: that's not a question.
2, 9: yes
3, 10: no
4, 11: yes. MinGW includes a tool (dlltool.exe) that takes a .dll and a .def file and creates a .a file MS VisualStudio also includes a tool (that I think is called lib.exe) to do the same thing. And if you start using another compiler you will probably find they have a tool too. Borlands compilers had the implib.exe tool.
5, 12: yes (same as 4)
6, 13: pew... I don't think there is an expiration date on dll's but they must be compiled for the right operating system.
8, 16: you need the .def to make the .a or .lib, if you don't have it, it is actually posible to create that from the .dll