Detect whether postMessage can send objects?

前端 未结 4 779
灰色年华
灰色年华 2020-12-29 00:30

I\'m looking for a neat way to detect whether postMessage in the browser supports the sending and receiving of objects or just strings. I figure that someone out there must

相关标签:
4条回答
  • 2020-12-29 00:40

    postMessage also works between iframes; assuming that the behavior is the same between workers and frames, you should try the following or something like it:

    <html>
       <body>
          <iframe id='if'>
    
          </iframe>
          <script>
             var iframe = document.getElementById('if');
             var iframeScript = iframe.contentDocument.createElement("script");
             iframeScript.appendChild(
                iframe.contentDocument.createTextNode(
                   'window.addEventListener("message", function(e) {console.log(e.data);}); console.log("listener attached");')); 
             iframe.contentDocument.body.appendChild(iframeScript);
             iframe.contentWindow.postMessage("asdf", "*");
             iframe.contentWindow.postMessage({'whatAmI': 'an object, maybe?'}, "*");
          </script>
       </body>   
    </html>
    

    You may need to replace console or console.log to be able to see results, but on Chrome, this gets me

    listener attached about:blank (1):1
    asdf about:blank (1):1
    Object {whatAmI: "an object, maybe?"} about:blank (1):1
    

    when I save it to a local file and open it up.

    The jsfiddle version (and the version which uses an actual worker) are left as an exercise for the reader. :)

    0 讨论(0)
  • 2020-12-29 00:51

    I wanted to know the same thing. I created this script to detect if an object could be passed in postMessage by a simple callback to the current window. You will see IE 9 return false, IE 10 returns true.

    http://jsfiddle.net/milesplit/DvqqH/

    var supportsPostObject = false;
    
    (function(){
        var callback = function(e) {
            supportsPostObject = (typeof(e.data)!='string');
        };
        (window.addEventListener) ?
            window.addEventListener('message', callback) :
            window.attachEvent('onmessage', callback);
        ('postMessage' in window) && window.postMessage({}, '*');
    })();
    
    setTimeout(function(){
       alert(supportsPostObject);
    }, 0);
    
    0 讨论(0)
  • 2020-12-29 00:57

    You could try to perform an action BEFORE resuming your script. You could try this:

    dummy_task.js

    self.onmessage = function(event) {
        self.postMessage(event.data);
    };
    

    javascript

    workerSupportObject(callback);
    
    function workerSupportObject(callback) {
        var callbackIsCalled = false; // to make sure callback isn't run twice
        var worker = new Worker('dummy_task.js'); // create a worker
    
        // create event
        worker.onmessage = function(event) {
            // if the value is the same as we sent, it probably works
            if(!callbackIsCalled) callback.call(null, event.data.value === 'dummy');
            callbackIsCalled = true;
        };
    
        try {
            // send dummy JSON data
            worker.postMessage({'value': 'dummy'});
        } catch(e) {
            // oh... an error... clearly that's a no.
            if(!callbackIsCalled) callback(null, false);
    
            callbackIsCalled = true;
        }
    }
    
    function callback(objectSupported) {
        console.log('Worker supports objects: ', objectSupported);
    }
    
    0 讨论(0)
  • 2020-12-29 01:05

    I found an even easier way to detect if postMessage only supports strings or if it supports other types. Simply add a custom toString-method on the object. When trying to send an object with postMessage in IE8 and IE9 they will be converted to a string with the toString-method on the object. Since browsers that support sending objects doesn't call toString we can use this to our advantage. This test is not async, so you'll get the result instantly. Haven't tested this with web-workers, but I suppose you can use the same technique.

    var onlyStrings = false;
    try{window.postMessage({toString:function(){onlyStrings=true;}},"*");}catch(e){}
    
    console.log("Browser only supports postMessage with strings? " + onlyStrings);
    

    Tested in IE8, IE9, IE10 and latest version of Chrome, Firefox, Safari and Opera: http://jsbin.com/igowoFaj/1/edit?js,console

    Update: Did a BrowserScope test with many more tests and browsers. Conclusion is that it's safe to send clonable objects, arrays, numbers, pixel data and array buffers if onlyStrings is false. In theory all browsers that allow sending objects should use the structured clone algorithm, but the Android browser and Opera Mobile has quirks. The BrowserScope test result is a bit hard to read, because a 0 for send_xxx is only problematic if the browser actually has support for that type, so check supports_xxx too. If they are equal it's ok, but it's a bug if the browser has support but can't send (when onlyStrings is false).

    0 讨论(0)
提交回复
热议问题