While using this code to serialize an object:
public object Clone()
{
var serializer = new DataContractSerializer(GetType());
using (var ms = new Sys
You need a binary serializer to preserve objects identity during the serialization/deserialization step.
Either annotate your classes with [DataContract]
or add your child types in the constructor of DatacontractSerializer.
var knownTypes = new List<Type> {typeof(Class1), typeof(Class2), ..etc..};
var serializer = new DataContractSerializer(GetType(), knownTypes);
Simply use the constructor overload that accepts preserveObjectReferences
, and set it to true:
using System;
using System.Runtime.Serialization;
static class Program
{
public static T Clone<T>(T obj) where T : class
{
var serializer = new DataContractSerializer(typeof(T), null, int.MaxValue, false, true, null);
using (var ms = new System.IO.MemoryStream())
{
serializer.WriteObject(ms, obj);
ms.Position = 0;
return (T)serializer.ReadObject(ms);
}
}
static void Main()
{
Foo foo = new Foo();
Bar bar = new Bar();
foo.Bar = bar;
bar.Foo = foo; // nice cyclic graph
Foo clone = Clone(foo);
Console.WriteLine(foo != clone); //true - new object
Console.WriteLine(clone.Bar.Foo == clone); // true; copied graph
}
}
[DataContract]
class Foo
{
[DataMember]
public Bar Bar { get; set; }
}
[DataContract]
class Bar
{
[DataMember]
public Foo Foo { get; set; }
}
To perform a deep clone you might consider using a binary serializer:
public static object CloneObject(object obj)
{
using (var memStream = new MemoryStream())
{
var binaryFormatter = new BinaryFormatter(
null,
new StreamingContext(StreamingContextStates.Clone));
binaryFormatter.Serialize(memStream, obj);
memStream.Seek(0, SeekOrigin.Begin);
return binaryFormatter.Deserialize(memStream);
}
}