average color value of UIImage in Objective-C

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后悔当初
后悔当初 2020-12-28 22:23

I need the average color value of an image in objective c. I want to create a color gradient of it. Has anyone an idea?

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  • 2020-12-28 22:50

    There is a method to create the average color from Image.

    [UIColor colorWithAverageColorFromImage:(UIImage *)image];
    
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  • 2020-12-28 23:02

    here is an experimental code that i have not tested yet.

    struct pixel {
        unsigned char r, g, b, a;
    };
    
    - (UIColor*) getDominantColor:(UIImage*)image
    {
        NSUInteger red = 0;
        NSUInteger green = 0;
        NSUInteger blue = 0;
    
    
        // Allocate a buffer big enough to hold all the pixels
    
        struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel));
        if (pixels != nil)
        {
    
            CGContextRef context = CGBitmapContextCreate(
                                                     (void*) pixels,
                                                     image.size.width,
                                                     image.size.height,
                                                     8,
                                                     image.size.width * 4,
                                                     CGImageGetColorSpace(image.CGImage),
                                                     kCGImageAlphaPremultipliedLast
                                                     );
    
            if (context != NULL)
            {
                // Draw the image in the bitmap
    
                CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage);
    
                // Now that we have the image drawn in our own buffer, we can loop over the pixels to
                // process it. This simple case simply counts all pixels that have a pure red component.
    
                // There are probably more efficient and interesting ways to do this. But the important
                // part is that the pixels buffer can be read directly.
    
                NSUInteger numberOfPixels = image.size.width * image.size.height;
                for (int i=0; i<numberOfPixels; i++) {
                    red += pixels[i].r;
                    green += pixels[i].g;
                    blue += pixels[i].b;
                }
    
    
                red /= numberOfPixels;
                green /= numberOfPixels;
                blue/= numberOfPixels;
    
    
                CGContextRelease(context);
            }
    
            free(pixels);
        }
        return [UIColor colorWithRed:red/255.0f green:green/255.0f blue:blue/255.0f alpha:1.0f];
    }
    

    You can use this method eg;

    -(void)doSomething
    {
        UIImage *image = [UIImage imageNamed:@"someImage.png"];
        UIColor *dominantColor = [self getDominantColor:image];
    }
    

    I hope this will work for you.

    Also you can implement in UIImage with category. Better way to write some utilities for objects :)

    Edit : Fixed the bug in while().

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