I recenly encountered this problem in a project: There\'s a chain of nested objects, e.g.: class A contains an instance variable of class B, which in turns has an instance v
In Python, they encourage the style of "easier to ask forgiveness than permission", which could be applied here to say that it's better to just optimistically try to get to Z without safety checking, and let the exception handler fix a miss. That's easier to code, and it's more performant if the call of Z not being in the call chain is less likely than the case that it will be.
Aside from violating a bunch of OOP good design principles and exposing deeply nested private members, this code also seems vaguely dynamic in nature. That is, you want to call method X but only if X exists on the object, and you want that logic to apply to all objects in a hierarchy of unknown length. And you can't change the design because this is what your XML translation gives you.
Can you change languages then? Statically-typed C# may not be the best choice for what you're doing here. Maybe using Iron Python or some other language that's a little looser on typing will let you more easily manipulate your DOM. Once you've got the data in a stable state, you can pass that off to C# for the rest.
Well, it depends on exactly what you're doing in the catch. In the above case, it appears that you want to call doSomething() if it's available, but if it isn't you don't care. In this case I would say that trapping the specific exception you're after is just as acceptable as a verbose check to ensure you won't throw one to begin with. There are many "null-safe" methods and extensions that use try-catch in a very similar manner to what you propose; "ValueOrDefault"-type methods are very powerful wrappers for exactly what's been done with the try-catch, for exactly the reason try-catch was used.
Try/catch is, by definition, a program flow control statement. Therefore, it is expected to be used to "control ordinary program flow"; I think the distinction you are trying to make is that it should not be used to control the "happy path" of normal error-free logic flow. Even then I might disagree; there are methods in the .NET Framework and in third-party libraries that either return the desired result or throw an exception. An "exception" is not an "error" until you cannot continue because of it; if there's something else you can try or some default case the situation can boil down to, it can be considered "normal" to receive an exception. So, catch-handle-continue is a perfectly valid use of try-catch, and many uses of exception throwing in the Framework expect you to handle them robustly.
What you want to avoid is using try/catch as a "goto", by throwing exceptions that aren't really exceptions in order to "jump" to the catch statement once some condition is satisfied. This is definitely a hack, and thus bad programming.
The problem with the "catch an exception" approach is that it seems a bit heavy-handed. The exception stack trace should show you where it failed since your method names make it quite clear where you are in the hierarchy but it is not a good way of going about it. Plus how would you recover from the exception and carry on to a good state of your code?
If you must keep this very deep hierarchy then you could use static instances of each object which defines an "empty" state. The best example I can think of which does this is the C# string
class which has a static string.Empty
field. Then each call of getB()
, getC()
... getZ()
would return either a real value or the "empty" state, allowing you to chain the method calls.
By making the "empty" state instances static there would only be one of each type in your system. But you would need to consider what an "empty" state looks like for each type in your hierarchy and make sure it doesn't affect any other part of your application inadvertently.
It is bad design if parentObject needs to know that A contains a B which contains a C wich contains.... That way, everything is coupled to everything. You should have a look at the law of demeter: http://en.wikipedia.org/wiki/Law_Of_Demeter
parentObject should only call methods on its instance variable B. So, B should provide a method that allows for the decision, e.g.
public class A {
private B myB;
//...
public boolean isItValidToDoSomething(){
if(myB!=null){
return myB.isItValidToDoSomething();
}else{
return false;
}
}
}
Eventually, at the level of Z, the method has to return true.
Imho, saving development time is never a reason for tolerating problems in the design. Sooner or later these problems will steal you more time than it would have taken to fix the problems in the first place
Personally I like to avoid this problem altogether by using an option type. By adjusting the value returned from these methods/properties to be Option<T>
rather than T
the caller can choose how they wish to handle the case of no value.
An option type can either have a contained value or not (but the option itself can never be null), but the caller cannot simply pass it on without unwrapping the value so it forces the caller to deal with the fact there may be no value.
E.g. in C#:
class A {
Option<B> B { get { return this.optB; } }
}
class B {
Option<C> C { get { return this.optC; } }
}
// and so on
If the caller wants to throw, they merely retrieve the value without explicitly checking to see if there is one:
A a = GetOne();
D d = a.Value.B.Value.C.Value.D.Value; // Value() will throw if there is no value
If the caller wants to just default if any step doesn't have a value, they can perform mapping/binding/projection:
A a = GetOne();
D d = a.Convert(a => a.B) // gives the value or empty Option<B>
.Convert(b => b.C) // gives value or empty Option<C>
.Convert(c => c.D) // gives value or empty Option<D>
.ValueOrDefault(new D("No value")); // get a default if anything was empty
If the caller wants to default at each stage, they can:
A a = GetOne();
D d = a.ValueOrDefault(defaultA)
.B.ValueOrDefault(defaultB)
.C.ValueOrDefault(defaultC)
.D.ValueOrDefault(defaultD);
Option
is not currently part of C# but I imagine one day will be. You can get an implementation by referencing the F# libraries or you may be able to find an implementation on the web. If you'd like mine, let me know and I'll send it to you.
I agree with the other answers that this should not need to be done, but if you must here is an option:
You could create an enumerator method once such as:
public IEnumerable<type> GetSubProperties(ClassA A)
{
yield return A;
yield return A.B;
yield return A.B.C;
...
yield return A.B.C...Z;
}
And then use it like:
var subProperties = GetSubProperties(parentObject);
if(SubProperties.All(p => p != null))
{
SubProperties.Last().DoSomething();
}
The enumerator will be lazily evaluated leading to no exceptions.