I know that new-ing something in one module and delete-ing it in another can often cause problems in VC++. Problems with different runtimes. Mixing modules with staticly lin
Freeing the memory is safe, so long as it all came from the same memory management context. You've identified the most common issue (different C++ runtimes); having separate heaps is another less-common issue you can run into.
Another issue which you didn't mention, but which can be exascerbated by shared pointers, is when an object's code exists in the DLL and is created by the DLL, but another object outside the DLL ends up with a reference to it (via shared pointer). If that object is destroyed after the DLL is unloaded (for example, if it's a module-level static, or if the DLL is explicitly unloaded by FreeLibrary()
, the shared object's destructor will crash.
This can bite you if you attempt to write DLL-based, loosely-coupled plugins. It's also the reason that COM lets DLLs decide when they can be unloaded, rather than letting COM servers demand-unload them.
If you're concerned, use the form of shared_ptr constructor that takes a deleter argument. The deleter can call back into the module that allocated the object so that the delete occurs in the proper context.
Boost's documentation claims it is 100% compatible with TR1, so hopefully there's nothing misleading about this:
http://www.boost.org/doc/libs/1_37_0/libs/smart_ptr/shared_ptr.htm#constructors
The best advice I've seen on the general subject is that memory should be deallocated in the same context it's allocated. That doesn't preclude a library passing back a pointer that application code is supposed to free however, so I'd say you're probably safe passing the shared_ptr in this manner, as it's the same general situation.
If the semantics of your system mean that the pointer is actually transferred (in the ownership sense) from your exe to your dll, then an auto_ptr might be a better solution. If, however, your pointer is truly shared, then the shared_ptr is probably the best solution.
I'd guess it is as safe as to use any of the classes in std
across modules.
That is: It should be safe if the modules use exactly the same runtime library, and exactly the same compiler switches and options.
Never use the static runtime library, as each module will get their own instance of all globals within it.
You're beginning to see how incredibly amazing shared_ptr
is :)
Being safe across DLL boundaries is exactly what shared_ptr
was designed to be (among other things, of course).
Contrary to what others have said, you don't even need to pass a custom deleter when constructing the shared_ptr
, as the default is already something like
template <typename T>
struct default_deleter {
void operator()( T * t ) { delete t; }
};
and
shared_ptr<Foo> foo( new Bar );
is equivalent to
shared_ptr<Foo> foo( new Bar, default_deleter<Bar>() );
(ie. there's no such thing as a shared_ptr
without a deleter).
Because of the type erasure performed on the deleter, the delete
that's called will always be the one from the DLL that instantiated the shared_ptr
, never the one from the DLL where the last shared_ptr
goes out of scope (ie. the shared_ptr
invoking the deleter will call it through a pointer to a function put there by the original shared_ptr
).
Compare this to auto_ptr
, which embeds the delete
operator directly in its (inline) destructor, which means that the delete
of the DLL that destroys the auto_ptr
is used, creating the same problems as deleting a naked pointer.
By the same technique, polymorphic classes that are always held in shared_ptr
s don't even need a virtual destructor, because the deleter will always call the right destructor, even when the last shared_ptr
to go out of scope is one instantiated for the base class.