I\'ve tried few workarounds, but still I can\'t pause existing particles on iOS9
. I am using following technique to pause the scene:
To pause the scene:
currentScene.speed = 0
currentScene.paused = true
To unpause the scene
currentScene.speed = Variables.gameSpeed
currentScene.paused = false
Does that work for you?
PS: What iOS version are you working on? I've read about problems with iOS9.1, which seems to be corrected in 9.3, about those emitters.