In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing.
I want to draw a clock, and I have tiny tick images.
let a be the angle, (x,y) the center point and r the radius, then your point will be at
(x + r*cos(a), y + r*sin(a))
Your image (center) should be placed at the point (X,Y), where (x,y) are the coordinates of center point, and r is radius
X = x + (r/2)*cos(angle);
Y = y + (r/2)*sin(angle);
In mathematics, to calculate the Cartesian coordinates from the polar coordinates:
x = r * cos(A) + x0;
y = r * sin(A) + y0;
where (x0, y0) is the centre of your circle, r is the radius and A is the angle.
But that assumes the mathematics coordinate convention i.e. x increases as you move rightwards, y increases as you move upwards. This is the default for views on Mac OS X Cocoa but I don't know if it is the same on the iPhone.
Also angles start at 3 o clock and go anti-clockwise i.e. 3 o clock is 0 degrees, 12 o clock is 90 degrees, 9 o clock is 180 degrees and 6 o clock is 270 degrees.
Also, the C sine and cosine functions work in radians.