I am looking for an elegant way of caching the results of my asynchronous operations.
I first had a synchronous method like this:
public String GetSt
This work for me:
ObjectCache _cache = MemoryCache.Default;
static object _lockObject = new object();
public Task<T> GetAsync<T>(string cacheKey, Func<Task<T>> func, TimeSpan? cacheExpiration = null) where T : class
{
var task = (T)_cache[cacheKey];
if (task != null) return task;
lock (_lockObject)
{
task = (T)_cache[cacheKey](cacheKey);
if (task != null) return task;
task = func();
Set(cacheKey, task, cacheExpiration);
task.ContinueWith(t => {
if (t.Status != TaskStatus.RanToCompletion)
_cache.Remove(cacheKey);
});
}
return task;
}
Here's a way to cache results of asynchronous operations that guarantees no cache misses.
In the accepted answer, if the same url is requested many times in a loop (depending on the SynchronizationContext) or from multiple threads the web request will keep getting sent out until there's a response that gets cached, at which point the cache will start getting used.
The method below creates a SemaphoreSlim object for each unique key. This will prevent the long running async operation from running multiple times for the same key while allowing it to be running simultaneously for different keys. Obviously, there's overhead keeping SemaphoreSlim objects around to prevent cache misses so it may not be worth it depending on the use case. But if guaranteeing no cache misses is important than this accomplishes that.
private readonly ConcurrentDictionary<string, SemaphoreSlim> _keyLocks = new ConcurrentDictionary<string, SemaphoreSlim>();
private readonly ConcurrentDictionary<string, string> _cache = new ConcurrentDictionary<string, string>();
public async Task<string> GetSomethingAsync(string key)
{
string value;
// get the semaphore specific to this key
var keyLock = _keyLocks.GetOrAdd(key, x => new SemaphoreSlim(1));
await keyLock.WaitAsync();
try
{
// try to get value from cache
if (!_cache.TryGetValue(key, out value))
{
// if value isn't cached, get it the long way asynchronously
value = await GetSomethingTheLongWayAsync();
// cache value
_cache.TryAdd(key, value);
}
}
finally
{
keyLock.Release();
}
return value;
}
Edit: As @mtkachenko mentioned in the comments, an additional cache check could be performed at the beginning of this method to potentially skip the lock acquisition step.
Another easy way to do this is to extend Lazy<T>
to be AsyncLazy<T>
, like so:
public class AsyncLazy<T> : Lazy<Task<T>>
{
public AsyncLazy(Func<Task<T>> taskFactory, LazyThreadSafetyMode mode) :
base(() => Task.Factory.StartNew(() => taskFactory()).Unwrap(), mode)
{ }
public TaskAwaiter<T> GetAwaiter() { return Value.GetAwaiter(); }
}
Then you can do this:
private readonly ConcurrentDictionary<string, AsyncLazy<string>> _cache
= new ConcurrentDictionary<string, AsyncLazy<string>>();
public async Task<string> GetStuffAsync(string url)
{
return await _cache.GetOrAdd(url,
new AsyncLazy<string>(
() => GetStuffInternalAsync(url),
LazyThreadSafetyMode.ExecutionAndPublication));
}
It's actually reasonable (and depending on your design and performance, crucial) to keep those failed tasks as a Negative Cache. Otherwise, if a url
always fails, using it again and again defeats the point of using a cache altogether.
What you do need is a way to clear the cache from time to time. The simplest way is to have a timer that replaces the ConcurrentDictionarry
instance. The more robust solution is to build your own LruDictionary
or something similar.
First of all, both your approaches are wrong, because they don't save you any requests (though the second one at least saves you time).
Your first code (the one with await
) does this:
Your second code removes step 2, so it's faster, but you're still making lots of unnecessary requests.
What you should do instead is to use the overload of GetOrAdd() that takes a delegate:
public Task<String> GetStuffAsync(String url)
{
return _cache.GetOrAdd(url, GetStuffInternalAsync);
}
This doesn't completely eliminate the possibility of requests that are ignored, but it does make them much less likely. (For that, you could try canceling requests that you know are being ignored, but I don't think that's worth the effort here.)
Now to your actual question. What I think you should do is to use the AddOrUpdate() method. If the value isn't there yet, add it. If it's there, replace it if it's faulted:
public Task<String> GetStuffAsync(String url)
{
return _cache.AddOrUpdate(
url, GetStuffInternalAsync, (u, task) =>
{
if (task.IsCanceled || task.IsFaulted)
return GetStuffInternalAsync(u);
return task;
});
}
I have made an wrapper for MemoryCache that basically caches Lazy<Task<T>>
objects and works so that all the following problems are solved:
The solution is further explained in my blog and the full working code is available at GitHub.