I\'ve only done minor unit testing at various points in my career. Whenever I start diving into it again, it always troubles me how to prove that my tests are correct. How
Unit tests are your requirements concretized. I don't know about you but I like having the requirements specified before starting to code (TDD). By writing them and treating them like any other piece of your code you'll start to feel confident introducing new features without breaking old functionality. To ensure that all your code is needed and that the tests actually tests the code I use pitest (other variants for mutation testing exists for other languages). For me, untested code, is buggy code, however clean it may be.
If the test tests complex code and is complex itself I often write tests for my tests (example).
Dominic mentioned that "For this to be a problem your code would have to be buggy in a way that coincidentally causes your tests to pass.". One technique you can use to see if this is a problem is mutation testing. It makes changes to your code, and see if it causes the unit tests to fail. If it doesn't, then it may indicate areas where the testing isn't 100% thorough.
The unit test should express the "contract" of whatever you are testing. It's more or less the specification of the unit put into code. As such, given the specs, it should be more or less obvious whether the unit tests are "correct".
But I would not worry too much about the "correctness" of the unit tests. They are part of the software, and as such, they could well be incorrect as well. The point of unit tests - from my POV - is that they ensure the "contract" of your software is not broken by accident. That is what makes unit tests so valuable: You can dig around in the software, refactor some parts, change the algorithms in others, and your unit tests will tell you if you broke anything. Even incorrect unit tests will tell you that.
If there is a bug in your unit tests, you will find out - because the unit test fails while the tested code turns out to be correct. Well then, fix the unit test. No big deal.
First let me start by saying that unit testing is NOT only about testing. It is more about the design of the application. To see this in action you should put a camera with your display and record your coding while writing unit testing. You will realize that you are making a lot of design decisions when writing unit tests.
How to know if my unit tests are good?
You cannot test the logical part period! If your code is saying that 2+2 = 5 and your test is making sure that 2+2 = 5 then for you 2+2 is 5. To write good unit tests you MUST have good understanding of the domain you are working with. When you know what you are trying to accomplish you will write good tests and good code to accomplish it. If you have many unit tests and your assumptions are wrong then sooner or later you will find out your mistakes.
You can't prove tests are correct, and if you're trying to, you're Doing It Wrong.
Unit tests are a first screen - a smoke test - like all automated testing. They are primarily there to tell you if a change you make later on breaks stuff. They are not designed to be a proof of quality, even at 100% coverage.
The metric does make management feel better, though, and that is useful in itself sometimes!
You don't tell. Generally, the tests will be simpler than the code they're testing, so the idea is simply that they'll be less likely to have bugs than the real code will.