I am going to ask a question that might sound weird.
Is there a way to build a new class during Runtime? Or at least, add a new property to an existing class.
<This is not a weird question - in some cases it might be very useful. For instance I use this technique for performance tests sometimes:
public static Type[] DynamicTypes;
public void CreateObjects()
{
var codeNamespace = new CodeNamespace( "DynamicClasses" );
codeNamespace.Imports.Add( new CodeNamespaceImport( "System" ) );
codeNamespace.Imports.Add( new CodeNamespaceImport( "System.ComponentModel" ) );
for( var i = 0; i < 2000; i++ )
{
var classToCreate = new CodeTypeDeclaration( "DynamicClass_" + i )
{
TypeAttributes = TypeAttributes.Public
};
var codeConstructor1 = new CodeConstructor
{
Attributes = MemberAttributes.Public
};
classToCreate.Members.Add( codeConstructor1 );
codeNamespace.Types.Add( classToCreate );
}
var codeCompileUnit = new CodeCompileUnit();
codeCompileUnit.Namespaces.Add( codeNamespace );
var compilerParameters = new CompilerParameters
{
GenerateInMemory = true,
IncludeDebugInformation = true,
TreatWarningsAsErrors = true,
WarningLevel = 4
};
compilerParameters.ReferencedAssemblies.Add( "System.dll" );
var compilerResults = new CSharpCodeProvider().CompileAssemblyFromDom( compilerParameters, codeCompileUnit );
if( compilerResults == null )
{
throw new InvalidOperationException( "ClassCompiler did not return results." );
}
if( compilerResults.Errors.HasErrors )
{
var errors = string.Empty;
foreach( CompilerError compilerError in compilerResults.Errors )
{
errors += compilerError.ErrorText + "\n";
}
Debug.Fail( errors );
throw new InvalidOperationException( "Errors while compiling the dynamic classes:\n" + errors );
}
var dynamicAssembly = compilerResults.CompiledAssembly;
DynamicTypes = dynamicAssembly.GetExportedTypes();
}
You might take a look at the System.CodeDom namespace. According to one of the pages linked from there:
The .NET Framework includes a mechanism called the Code Document Object Model (CodeDOM) that enables developers of programs that emit source code to generate source code in multiple programming languages at run time, based on a single model that represents the code to render.
I'm not at all an expert in this, I just remembered seeing it on my .NET Framework poster on my wall. :)
Edit: Since writing this answer, I have played with System.CodeDom a bit. I've written a blog post that uses some basic CodeDom that may help those wanting to get started with it.
Adding a property to an existing type is not possible, but you can create a new type at runtime using Reflection.Emit. It's pretty complicated stuff, and it goes something like this:
AssemblyBuilder assemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(
assemblyName , AssemblyBuilderAccess.Run, assemblyAttributes);
ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("ModuleName");
TypeBuilder typeBuilder = moduleBuilder.DefineType(
"MyNamespace.TypeName" , TypeAttributes.Public);
typeBuilder.DefineDefaultConstructor(MethodAttributes.Public);
// Add a method
newMethod = typeBuilder.DefineMethod("MethodName" , MethodAttributes.Public);
ILGenerator ilGen = newMethod.GetILGenerator();
// Create IL code for the method
ilGen.Emit(...);
// ...
// Create the type itself
Type newType = typeBuilder.CreateType();
This code is just a sample. It could contain errors.
You can also generate classes by compiling C# source code at runtime using System.CodeDom, but I don't know a lot about that.
Take a look at the System.Reflection.Emit namespace. I've never used it myself but the classes in this namespace can be used to generate IL (intermediate language).