Python decorators are fun to use, but I appear to have hit a wall due to the way arguments are passed to decorators. Here I have a decorator defined as part of a base class
You've sort of answered the question in asking it: what argument would you expect to get as self
if you call SubSystem.UpdateGUI
? There isn't an obvious instance that should be passed to the decorator.
There are several things you could do to get around this. Maybe you already have a subSystem
that you've instantiated somewhere else? Then you could use its decorator:
subSystem = SubSystem()
subSystem.UpdateGUI(...)
But maybe you didn't need the instance in the first place, just the class SubSystem
? In that case, use the classmethod
decorator to tell Python that this function should receive its class as the first argument instead of an instance:
@classmethod
def UpdateGUI(cls,...):
...
Finally, maybe you don't need access to either the instance or the class! In that case, use staticmethod
:
@staticmethod
def UpdateGUI(...):
...
Oh, by the way, Python convention is to reserve CamelCase names for classes and to use mixedCase or under_scored names for methods on that class.
You need to make UpdateGUI
a @classmethod
, and make your wrapper
aware of self
. A working example:
class X(object):
@classmethod
def foo(cls, fun):
def wrapper(self, *args, **kwargs):
self.write(*args, **kwargs)
return fun(self, *args, **kwargs)
return wrapper
def write(self, *args, **kwargs):
print(args, kwargs)
class Y(X):
@X.foo
def bar(self, x):
print("x:", x)
Y().bar(3)
# prints:
# (3,) {}
# x: 3
It might be easier to just pull the decorator out of the SubSytem
class:
(Note that I'm assuming that the self
that calls setport
is the same self
that you wish to use to call updateGUIField
.)
def UpdateGUI(fun): #function decorator
def wrapper(self,*args):
self.updateGUIField(*args)
return fun(self,*args)
return wrapper
class SubSystem(object):
def updateGUIField(self, name, value):
# if name in self.gui:
# if type(self.gui[name]) == System.Windows.Controls.CheckBox:
# self.gui[name].IsChecked = value #update checkbox on ui
# elif type(self.gui[name]) == System.Windows.Controls.Slider:
# self.gui[name].Value = value # update slider on ui
print(name,value)
class DO(SubSystem):
@UpdateGUI
def setport(self, port, value):
"""Sets the value of Digital Output port "port"."""
pass
do=DO()
do.setport('p','v')
# ('p', 'v')
You need to use an instance of SubSystem
to do your decorating or use a classmethod
as kenny suggests.
subsys = SubSystem()
class DO(SubSystem):
def getport(self, port):
"""Returns the value of Digital Output port "port"."""
pass
@subsys.UpdateGUI
def setport(self, port, value):
"""Sets the value of Digital Output port "port"."""
pass
You decide which to do by deciding if you want all subclass instances to share the same GUI interface or if you want to be able to let distinct ones have distinct interfaces.
If they all share the same GUI interface, use a class method and make everything that the decorator accesses a class instance.
If they can have distinct interfaces, you need to decide if you want to represent the distinctness with inheritance (in which case you would also use classmethod
and call the decorator on the subclasses of SubSystem
) or if it is better represented as distinct instances. In that case make one instance for each interface and call the decorator on that instance.