There is some black magic code in c# where you can define the default implementation of an interface.
So you can write
var instance = new ISomeInterf
Only if ISomeInterface
is a class.
Update (for clarification):
Jon Skeet has a talk where he mentions default implementations for interfaces. They are not part of the C# language, though. The talk is about what Jon Skeet would like to see in a future version of C#.
For now, the only default implementations are done via (possibly abstract
) base classes.
Maybe you refer to Dependency Injection? Where when using DI framework (such as Ninject or Unity), you can define default instance for each interface and then using it like this:
(assuming you have IWeapon
interface and Sword
implements it)
IKernel kernel = new StandardKernel();
kernel.Bind<IWeapon>().To<Sword>();
var weapon = kernel.Get<IWeapon>();
But Ninject (and most other IoC frameworks) can do some more clever things, like: let's say we have the class Warrior
that takes IWeapon as a parameter in its constructor. We can get an instance of Warrior
from Ninject:
var warrior = kernel.Get<Warrior>();
Ninject will pass the IWeapon implementation we specified to the Warrior
constructor method and return the new instance.
Other than that, I don't know of any in-language feature that allows this kind of behavior.
Here comes the black magic:
class Program
{
static void Main()
{
IFoo foo = new IFoo("black magic");
foo.Bar();
}
}
[ComImport]
[Guid("C8AEBD72-8CAF-43B0-8507-FAB55C937E8A")]
[CoClass(typeof(FooImpl))]
public interface IFoo
{
void Bar();
}
public class FooImpl : IFoo
{
private readonly string _text;
public FooImpl(string text)
{
_text = text;
}
public void Bar()
{
Console.WriteLine(_text);
}
}
Notice that not only you can instantiate an interface but also pass arguments to its constructor :-)