Programming style: should you return early if a guard condition is not satisfied?

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孤独总比滥情好 2020-12-28 13:46

One thing I\'ve sometimes wondered is which is the better style out of the two shown below (if any)? Is it better to return immediately if a guard condition hasn\'t been sat

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  • 2020-12-28 14:20

    I don't know if guard is the right word here. Normally an unsatisfied guard results in an exception or assertion.
    But beside this I'd go with style 1, because it keeps the code cleaner in my opinion. You have a simple example with only one condition. But what happens with many conditions and style 2? It leads to a lot of nested ifs or huge if-conditions (with || , &&). I think it is better to return from a method as soon as you know that you can.
    But this is certainly very subjective ^^

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  • 2020-12-28 14:20

    Number 1 is typically the easy, lazy and sloppy way. Number 2 expresses the logic cleanly. What others have pointed out is that yes it can become cumbersome. This tendency though has an important benefit. Style #1 can hide that your function is probably doing too much. It doesn't visually demonstrate the complexity of what's going on very well. I.e. it prevents the code from saying to you "hey this is getting a bit too complex for this one function". It also makes it a bit easier for other developers that don't know your code to miss those returns sprinkled here and there, at first glance anyway.

    So let the code speak. When you see long conditions appearing or nested if statements it is saying that maybe it would be better to break this stuff up into multiple functions or that it needs to be rewritten more elegantly.

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  • 2020-12-28 14:26

    I would say "It depends on..."

    In situations where I have to perform a cleanup sequence with more than 2 or 3 lines before leaving a function/method I would prefer style 2 because the cleanup sequence has to be written and modified only once. That means maintainability is easier.

    In all other cases I would prefer style 1.

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  • 2020-12-28 14:28

    Having been trained in Jackson Structured Programming in the late '80s, my ingrained philosophy was always "a function should have a single entry-point and a single exit-point"; this meant I wrote code according to Style 2.

    In the last few years I have come to realise that code written in this style is often overcomplex and hard to read/maintain, and I have switched to Style 1.

    Who says old dogs can't learn new tricks? ;)

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  • 2020-12-28 14:29

    I would say that Style1 became more used because is the best practice if you combine it with small methods.

    Style2 look a better solution when you have big methods. When you have them ... you have some common code that you want to execute no matter how you exit. But the proper solution is not to force a single exit point but to make the methods smaller.

    For example if you want to extract a sequence of code from a big method, and this method has two exit points you start to have problems, is hard to do it automatically. When i have a big method written in style1 i usually transform it in style2, then i extract methods then in each of them i should have Style1 code.

    So Style1 is best but is compatible with small methods. Style2 is not so good but is recommended if you have big methods that you don't want, have time to split.

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  • 2020-12-28 14:30

    I prefer the first style, except that I wouldn't create a variable when there is no need for it. I'd do this:

    // Style 3
    public SomeType aMethod() {
    
      if (!guardCondition()) {
        return null;
      }
    
      SomeType result = new SomeType();
      doStuffToResult(result);
      doMoreStuffToResult(result);
    
      return result;
    }
    
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