I create a debounced version of a function with underscore:
var debouncedThing = _.debounce(thing, 1000);
Once debouncedThing is called...<
Old, but adding a note for anyone else who gets here.
The docs (I'm looking at 1.9.1 right now) say that you should be able to do:
var fn = () => { console.log('run'); };
var db = _.debounce(fn, 1000);
db();
db.cancel();
This would do the thing that the OP wants to do (and what I wanted to do). It would not print the console message.
I have never been able to get this to work. I have looked high and low for a .cancel()
as promised in the Underscore doc and I cannot find it.
If you are using Underscore, use the flag option in the accepted answer by Carlos Ruana. My requirements lamentably (in my opinion) do not allow an upgrade (in my opinion) from Underscore to Lodash. Underscore has less functionality but it is more functional than without.
If you use the last version of lodash you can simply do:
// create debounce
const debouncedThing = _.debounce(thing, 1000);
// execute debounce, it will wait one second before executing thing
debouncedThing();
// will cancel the execution of thing if executed before 1 second
debouncedThing.cancel()
Another solution is with a flag:
// create the flag
let executeThing = true;
const thing = () => {
// use flag to allow execution cancelling
if (!executeThing) return false;
...
};
// create debounce
const debouncedThing = _.debounce(thing, 1000);
// execute debounce, it will wait one second before executing thing
debouncedThing();
// it will prevent to execute thing content
executeThing = false;
Note that this solution doesn't require you to modify an external debounce
function or to even use an external one. The logic is done in a wrapepr function. Debounce code provided.
The easiest way to allow to cancel an already called function within its debounce period is to call it from a cancelable wrap. Really just add 3 lines of code and an optional condition.
const doTheThingAfterADelayCancellable = debounce((filter, abort) => {
if (abort) return
// here goes your code...
// or call the original function here
}, /*debounce delay*/500)
function onFilterChange(filter) {
let abort = false
if (filter.length < 3) { // your abort condition
abort = true
}
// doTheThingAfterADelay(filter) // before
doTheThingAfterADelayCancellable(filter, abort) // new wrapped debounced call
}
You cancel it by calling it again with abort = true
.
The way it works is that it clears the previous timeout fn and sets a new one as it always does, but now with if (true) return
path.
You can also do it manually from another code...
doTheThingAfterADelayCancellable(null, true)
...or wrap it and call with cancelBounce()
function cancelBounce() {
doTheThingAfterADelayCancellable(null, true)
}
For reference, this is your classic
debounce
function taken fromUnderscore
. It remains intact in my example.// taken from Underscore.js // Returns a function, that, as long as it continues to be invoked, will not // be triggered. The function will be called after it stops being called for // N milliseconds. If `immediate` is passed, trigger the function on the // leading edge, instead of the trailing. export function debounce(func, wait, immediate) { let timeout return function() { let context = this, args = arguments let later = function() { timeout = null if (!immediate) func.apply(context, args) } let callNow = immediate && !timeout clearTimeout(timeout) timeout = setTimeout(later, wait) if (callNow) func.apply(context, args) } }
What I've done is used _.mixin to create a _.cancellableDebounce method. It's nearly identical to the original except for two new lines.
_.mixin({
cancellableDebounce: function(func, wait, immediate) {
var timeout, args, context, timestamp, result;
var later = function() {
var last = _.now() - timestamp;
if (last < wait && last >= 0) {
timeout = setTimeout(later, wait - last);
} else {
timeout = null;
if (!immediate) {
result = func.apply(context, args);
if (!timeout) context = args = null;
}
}
};
return function() {
context = this;
args = arguments;
timestamp = _.now();
var callNow = immediate && !timeout;
if (!timeout) timeout = setTimeout(later, wait);
if (callNow) {
result = func.apply(context, args);
context = args = null;
}
// Return timeout so debounced function can be cancelled
result = result || {};
result.timeout = timeout;
return result;
};
}
});
USAGE:
var thing = function() {
console.log("hello world");
}
var debouncedThing = _.cancellableDebounce(thing, 1000);
var timeout = debouncedThing().timeout;
clearTimeout(timeout);