I am attempting to split an image into pieces, lets say for example 16 chunks (4x4).
I have found so many examples with java, but Android does not have BufferedImage
I think you need this
void createImageArrays()
{
Bitmap bMap = BitmapFactory.decodeResource(getResources(), image);
Bitmap bMapScaled = Bitmap.createScaledBitmap(bMap, 240, 240, true);
bitmapsArray[0] = Bitmap.createBitmap(bMapScaled, 0, 0, 80, 80);
bitmapsArray[1] = Bitmap.createBitmap(bMapScaled, 80, 0, 80, 80);
bitmapsArray[2] = Bitmap.createBitmap(bMapScaled, 160, 0, 80, 80);
bitmapsArray[3] = Bitmap.createBitmap(bMapScaled, 0, 80, 80, 80);
bitmapsArray[4] = Bitmap.createBitmap(bMapScaled, 80, 80, 80, 80);
bitmapsArray[5] = Bitmap.createBitmap(bMapScaled, 160, 80, 80, 80);
bitmapsArray[6] = Bitmap.createBitmap(bMapScaled, 0, 160, 80, 80);
bitmapsArray[7] = Bitmap.createBitmap(bMapScaled, 80, 160, 80, 80);
bitmapsArray[8] = Bitmap.createBitmap(bMapScaled, 160, 160, 80, 80);
}
The original image is 240x240 and I divided it into 9 pieces of 80x80
BufferedImage in Java SE is like a Bitmap in Android. Drawable is just an interface that tells you that something is drawable. It can be a bitmap, shape, color, etc.