How to free a struct that contains only pointers

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南笙 2020-12-28 09:36

I have a struct which you see below:

typedef struct _List {
    Person *person; // pointer for people list
    DoList *do; // Kinda timer, for checking list          


        
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  • 2020-12-28 10:13

    If you have allocated an object using malloc(), then you need to free() it at some point.

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  • 2020-12-28 10:15

    It depends...

    So you asked "...any need to free...?" and the answer is "it depends."

    • If the struct is needed almost until the program terminates via a return from main(), exit(), or a signal, then no it should never be freed regardless of what is in it.1

    • If the resource is allocated dynamically in a long-lived process such as an editor or server daemon, but if after a transaction or period of time it is no longer needed, then yes, it does need to be freed or the program will have a memory leak.

    • Freeing the structure will produce a memory leak if the contained objects are also dynamically allocated. Either nothing at all should be freed or the entire graph of objects with a root at that structure will need to be freed.

    The rule is simple, each individual malloc() must correspond to a single individual free().


    1. Saying this generally attracts a small flood of doctrinaire "you must free everything" protest, but such protest is partly misinformed. The C++ Faq discusses the issue well. One concern is that it's slow and pointless to page in or touch lots of pages that the OS is able to free as a block. But yes, there is an argument that it's a good design pattern, good practice, and if there is any possibility of incorporating the code into a second program then memory should be freed always.

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  • 2020-12-28 10:16
    void free_mystruct(struct_List *a_ptr){
      free(a_ptr->person);
      free(a_ptr->do);
      free(a_ptr);
    }
    

    if you used malloc to initially allocate memory.

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  • 2020-12-28 10:31

    You have to free the struct if you allocated it dynamically. You have to free its members before deallocating the struct if you allocated the members dynamically and don't have a reference to them anywhere else.

    Here are some examples:

    void freeNotRequiredHere() {
        List            nonDynamicList;
        Person          nonDynamicPerson;
        DoList          nonDynamicDoList;
    
        nonDynamicList.person = &nonDynamicPerson;
        nonDynamicList.do = &nonDynamicDoList;
    }
    
    
    void freeRequiredForStructListOnly() {
        List            *dynamicList;
        Person          nonDynamicPerson;
        DoList          nonDynamicDoList;
    
        dynamicList = (List *) malloc( sizeof(struct List) );
    
        dynamicList->person = &nonDynamicPerson;
        dynamicList->do = &nonDynamicDoList;
    
        free( dynamicList );
    }
    
    
    void freeRequiredForStructListAndPersonOnly() {
        List            *dynamicList;
        Person          *dynamicPerson;
        DoList          nonDynamicDoList;
    
        dynamicList = (List *) malloc( sizeof(struct List) );
        dynamicPerson = (Person *) malloc( sizeof(Person) );
    
        dynamicList->person = dynamicPerson;
        dynamicList->do = &nonDynamicDoList;
    
        free( dynamicPerson );
        free( dynamicList );
    }
    
    
    void freeRequiredForStructListAndPersonOnly( DoList *notSureDoList ) {
        List            *dynamicList;
        Person          *dynamicPerson;
    
        dynamicList = (List *) malloc( sizeof(struct List) );
        dynamicPerson = (Person *) malloc( sizeof(Person) );
    
        dynamicList->person = dynamicPerson;
        dynamicList->do = notSureDoList;
    
        // maybe notSureDoList was allocated with malloc(),
        // maybe it is a non-dynamic stack variable.
        // the calling function should deal with free()'ing notSureDoList
    
        free( dynamicPerson );
        free( dynamicList );
    }
    
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