Setting the global LUA_PATH variable from C++/C?

前端 未结 7 486
说谎
说谎 2020-12-28 09:58

I\'m trying to set my global LUA_PATH variable directly from C/C++, I\'m using Lua from my iPhone applications, so my path tends does change between applications ( each iPho

相关标签:
7条回答
  • 2020-12-28 10:25

    In C++:

    int setLuaPath( lua_State* L, const char* path )
    {
        lua_getglobal( L, "package" );
        lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
        std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
        cur_path.append( ";" ); // do your path magic here
        cur_path.append( path );
        lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
        lua_pushstring( L, cur_path.c_str() ); // push the new one
        lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
        lua_pop( L, 1 ); // get rid of package table from top of stack
        return 0; // all done!
    }
    

    I haven't tested or compiled it. I used: http://lua.org/pil and http://lua.org/manual/5.1

    0 讨论(0)
提交回复
热议问题