how do I detect the iPhone orientation before rotating

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忘了有多久
忘了有多久 2020-12-28 09:32

In my program I\'m moving things based on rotation, but I\'m not rotating the entire view. I\'m Using :

  static UIDeviceOrientation previousOrientation = U         


        
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  • 2020-12-28 09:48

    Mort, these answers seem somewhat of a red herring; I can't see why you can't use the following built-in method for a UIViewController class:

    -(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {}
    

    This method gets called automatically after a rotation has occurred (rather than with shouldAutorotateToInterfaceOrientation which only tells you it's about to happen). Handily, the variable 'fromInterfaceOrientation' contains the previous orientation. As the documentation also says, you can assume that the interfaceOrientation property of the view has already been set to the new orientation, so you then have one method with access to the old orientation and the new!

    If I've missed something and you've already dismissed being able to use this method, my apologies! It just seems odd that you're creating and storing a variable for the "previous orientation" when it's provided for free in the above method.

    Hope that helps!

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  • 2020-12-28 09:51

    In response to your comment, I thought I could better put code here than in a comment (though really Daniel deserves credit here):

    in applicationDidFinishLaunching:

    [self performSelector:@selector(getOriented) withObject:nil afterDelay:0.0f];
    

    Then you just need the method to call:

    - (void) getOriented 
    { 
       UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
       // save orientation somewhere
    }
    
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  • 2020-12-28 09:52

    Updated:

    So, from the comment discussion, it appears that you can't rely on [UIDevice currentDevice].orientation until the orientation actually changes for the first time. If so, you could probably hack it by getting raw accelerometer readings.

    #define kUpdateFrequency 30  // Hz
    #define kUpdateCount 15 // So we init after half a second
    #define kFilteringFactor (1.0f / kUpdateCount)
    
    - (void)applicationDidFinishLaunching:(UIApplication *)app
    {
        [UIAccelerometer sharedAccelerometer].updateInterval = (1.0 / kUpdateFrequency);
        [UIAccelerometer sharedAccelerometer].delegate = self;
        accelerometerCounter = 0;
        ...
    }
    
    - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)accel
    {
        // Average out the first kUpdateCount readings
        // acceleration_[xyz] are ivars typed float
        acceleration_x = (float)accel.x * kFilteringFactor + acceleration_x * (1.0f - kFilteringFactor);
        acceleration_y = (float)accel.y * kFilteringFactor + acceleration_y * (1.0f - kFilteringFactor);
        acceleration_z = (float)accel.z * kFilteringFactor + acceleration_z * (1.0f - kFilteringFactor);
    
        accelerometerCounter++;
        if (accelerometerCounter == kUpdateCount)
        {
            [self initOrientation];
            [UIAccelerometer sharedAccelerometer].delegate = nil;
        }
    }
    
    - (void)initOrientation
    {
        // Figure out orientation from acceleration_[xyz] and set up your UI...
    }
    

    Original response:

    Does [UIDevice currentDevice].orientation return the correct orientation during applicationDidFinishLaunching:? If so, you can set up your initial UI according to that orientation.

    If that property doesn't get set until some later time, you might try experimenting with performSelector:afterDelay: to initialize the UI after a small delay.

    This code sample is from Kendall's answer below, added here for completeness:

    [self performSelector:@selector(getOriented) withObject:nil afterDelay:0.0f];
    

    I'm not sure if a zero-second delay is sufficient -- this means the code for getOriented will run during the first pass through the event run loop. You may need to wait longer for the accelerometer readings to register on UIDevice.

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  • 2020-12-28 09:52

    Here's one way to get the orientation when the app first loads and the UIDeviceOrientation is set to UIDeviceOrientationUnknown. You can look at the transform property of the rotated view.

    if(toInterface == UIDeviceOrientationUnknown) {
        CGAffineTransform trans = navigationController.view.transform;
        if(trans.b == 1 && trans.c == -1)
            toInterface = UIDeviceOrientationLandscapeLeft;
        else if(trans.b == -1 && trans.c == 1)
            toInterface = UIDeviceOrientationLandscapeRight;
        else if(trans.a == -1 && trans.d == -1)
            toInterface = UIDeviceOrientationPortraitUpsideDown;
        else
            toInterface = UIDeviceOrientationPortrait;
    }
    
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  • 2020-12-28 09:52

    A more complete example on how to obtain device orientation from accelerator readings can be found here As the solution relies on accelerator readings, it wouldn't work on the simulator, so you'll have to work on the device... still looking myself for a solution that works on the simulator.

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  • 2020-12-28 09:57

    Depending on your circumstances, a simpler option may be the interfaceOrientation property of the UIViewController class. This is correct before a rotation.

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