I am trying to use ExoPlayer
, as opposed to MediaPlayer
and I can\'t seem to figure it out...
MediaPlayer
has .start()
Here's how the example code does it for Exoplayer 2:
player.setPlayWhenReady(true);
starts playback, (false stops)
If the player is already in the ready state then this method can be used to pause and resume playback.
To seek, they use
boolean haveStartPosition = startWindow != C.INDEX_UNSET; if (haveStartPosition) { player.seekTo(startWindow, startPosition); } player.prepare(mediaSource, !haveStartPosition, false);
So it seems you need to prepare after the seekTo
.
The official example of the PlayerControl in the ExoPlayer source code do exactly what you asked:
public class PlayerControl implements MediaPlayerControl { private final ExoPlayer exoPlayer; public PlayerControl(ExoPlayer exoPlayer) { this.exoPlayer = exoPlayer; } @Override public boolean canPause() { return true; } @Override public boolean canSeekBackward() { return true; } @Override public boolean canSeekForward() { return true; } @Override public int getAudioSessionId() { throw new UnsupportedOperationException(); } @Override public int getBufferPercentage() { return exoPlayer.getBufferedPercentage(); } @Override public int getCurrentPosition() { return exoPlayer.getDuration() == ExoPlayer.UNKNOWN_TIME ? 0 : (int) exoPlayer.getCurrentPosition(); } @Override public int getDuration() { return exoPlayer.getDuration() == ExoPlayer.UNKNOWN_TIME ? 0 : (int) exoPlayer.getDuration(); } @Override public boolean isPlaying() { return exoPlayer.getPlayWhenReady(); } @Override public void start() { exoPlayer.setPlayWhenReady(true); } @Override public void pause() { exoPlayer.setPlayWhenReady(false); } @Override public void seekTo(int timeMillis) { long seekPosition = exoPlayer.getDuration() == ExoPlayer.UNKNOWN_TIME ? 0 : Math.min(Math.max(0, timeMillis), getDuration()); exoPlayer.seekTo(seekPosition); } }
If you are experiencing strange behaviors during the seek operation, it may be due to you particular stream/file type. I can suggest you to take a look at the base implementation of the ExoPlayer and, eventually, report any issue on Github.