This question is mystifying me for years and considering this site\'s name, this is the place to ask.
Why do we, programmers, still have this StackOverflow
Why do we, programmers, still have this StackOverflow problem?
Stack of fixed size is easy to implement, and is acceptable for 99% of programs. "stack overflow" is a minor problem, that is somewhat rare. So there is no real reason to change things. Also, it is not a language problem, it is more related to platform/processor design, so you'll have to deal with it.
There is no way to write a recursive algorithm unless you are absolutely sure that the depth of recursion is tiny. Linear memory complexity of the recursive algorithm is often unacceptable.
Now this is incorrect. In recursive algorithm you can (almost?) always replace actual recursive call with some kind of container - list, std::vector, stack, array, FIFO queue, etc, that will act like stack. Calculation will "pop" arguments from the end of the container, and push new arguments into either end or beginning of container. Normally, the only limit on size of such container is total amount of RAM.
Here is a crude C++ example:
#include <deque>
#include <iostream>
size_t fac(size_t arg){
std::deque<size_t> v;
v.push_back(arg);
while (v.back() > 2)
v.push_back(v.back() - 1);
size_t result = 1;
for (size_t i = 0; i < v.size(); i++)
result *= v[i];
return result;
}
int main(int argc, char** argv){
int arg = 12;
std::cout << " fac of " << arg << " is " << fac(arg) << std::endl;
return 0;
}
Less elegant than recursion, but no stackoverflow problem. Technically, we're "emulating" recursion in this case. You can think that stackoverflow is a hardware limitation you have to deal with.
Any code that would cause a stack overflow on a typical static-length stack is wrong anyway.
So a dynamically resizable stack would be A) a performance nightmare and B) of no value anyway, since your stack shouldn't have gotten that deep.
1) In order to resize stacks, you have to be able to move memory around, meaning that pointers to anything on a stack can become invalid after a stack resize. Yes, you can use another level of indirection to solve this problem, but remember that the stack is used very, very frequently.
2) It significantly makes things more complicated. Push/pop operations on stacks usually work simply by doing some pointer arithmetic on a CPU register. That's why allocation on a stack is faster than allocation on the free-store.
3) Some CPUs (microcontrollers in particular) implement the stack directly on hardware, separate from the main memory.
Also, you can set the size of a stack of a thread when you create a new thread using beginthread(), so if you find that the extra stack space is unnecessary, you can set the stack size accordingly.
From my experience, stack overflows are usually caused by infinite recursions or recursive functions that allocate huge arrays on the stack. According to MSDN, the default stack size set by the linker is 1MB (the header of executable files can set their own default), which seems to be more than big enough for a majority of cases.
The fixed-stack mechanism works well enough for a majority of applications, so there's no real need to go change it. If it doesn't, you can always roll out your own stack.
Having practically infinite stack space would be very bad in the case of a infinite recursion because it would turn an easily diagnosed error (stack overflow) into a much more problematic error (out of memory). With a stack overflow, a look at the stack trace will fairly quickly tell you what is going on. Alternately, when the system is out of memory, it may attempt other methods of solving it, such as using swap space, resulting in serious performance degradation.
On the other hand, I have rarely had issues with hitting the stack overflow barrier due to recursion. However, I can think of a couple of circumstance where it happened. However, moving to my own stack implemented as a std::vector was a simple solution to the problem.
Now, what would be neat is if the language would allow me to mark a particular function as "heavily recursive", and then have it operate in its own stack space. That way I'd generally get the advantage of stopping when my recursion is out of whack, but I could still make use of extensive recursion when I wanted to.
Stacks are resized dynamically - or to be precise, grown dynamically. You get an overflow when a stack cannot grow any further, which is not to say it exhausted the address space, but rather grown to conflict with a portion of memory used to other purposes (e.g., a process heap).
Maybe you mean that stacks cannot be moved dynamically? The root of that is probably that stacks are intimately coupled to the hardware. CPUs have registers and piles of logic dedicated to thread stack management (esp, ebp, call/return/enter/leave instructions on x86). If your language is compiled (or even jitted) you're bound to the hardware mechanism and cannot move stacks around.
This hardware 'limitation' is probably here to stay. Re-basing a thread stack during thread execution seems far from a reasonable demand from a hardware platform (and the added complexity would badly hamper all executed code on such an imaginary CPU, even compiled). One can picture a completely virtualized environment where this limitation does not hold, but since such code couldn't be jitted - it would be unbearably slow. Not a chance you could do anything interactive with it.
I can't speak for "major languages". Many "minor" languages do heap-allocated activation records, with each call using a chunk of heap space instead of a linear stack chunk. This allows recursion to go as deep as you have address space to allocate.
Some folks here claim that recursion that deep is wrong, and that using a "big linear stack" is just fine. That isn't right. I'd agree that if you have to use the entire address space, you do a problem of some kind. However, when one has very large graph or tree structures, you want to allow deep recursion and you don't want to guess at how much linear stack space you need first, because you'll guess wrong.
If you decide to go parallel, and you have lots (thousand to million of "grains" [think, small threads]) you can't have 10Mb of stack space allocated to each thread, because you'll be wasting gigabytes of RAM. How on earth could you ever have a million grains? Easy: lots of grains that interlock with one another; when a grain is frozen waiting for a lock, you can't get rid of it, and yet you still want to run other grains to use your available CPUs. This maximizes the amount of available work, and thus allows many physical processors to be used effectively.
The PARLANSE parallel programming language uses this very-large-number of parallel grains model, and heap allocation on function calls. We designed PARLANSE to enable the symbolic analysis and transformation of very large source computer programs (say, several million lines of code). These produce... giant abstract syntax trees, giant control/data flow graphs, giant symbol tables, with tens of millions of nodes. Lots of opportunity for parallel workers.
The heap allocation allows PARLANSE programs to be lexically scoped, even across parallelism boundaries, because one can implement "the stack" as a cactus stack, where forks occur in "the stack" for subgrains, and each grain can consequently see the activation records (parent scopes) of its callers. This makes passing big data structures cheap when recursing; you just reference them lexically.
One might think that heap allocation slows down the program. It does; PARLANSE pays about a 5% penalty in performance but gains the ability to process very large structures in parallel, with as many grains as the address space can hold.