I suppose in some ways either (or both) Delegate
or MethodInfo
qualify for this title. However, neither provide the syntactic niceness that I\'m lo
You say you want to keep the number and type of parameters open, but you can do that with a delgate:
public delegate object DynamicFunc(params object[] parameters);
This is exactly the same thing you currently have. Try this:
class Program
{
static void Main(string[] args)
{
DynamicFunc f = par =>
{
foreach (var p in par)
Console.WriteLine(p);
return null;
};
f(1, 4, "Hi");
}
}
You can think of an instance-method delegate as very similar to your Function
class: an object an a MethodInfo
. So there's no need to rewrite it.
Also function pointers in C and C++ are not any closer to what you need: they cannot be bound to an object instance and function, and also they are statically typed, not dynamically typed.
If you want to "wrap" any other method in a DynamicFunc delegate, try this:
public static DynamicFunc MakeDynamicFunc(object target, MethodInfo method)
{
return par => method.Invoke(target, par);
}
public static void Foo(string s, int n)
{
Console.WriteLine(s);
Console.WriteLine(n);
}
and then:
DynamicFunc f2 = MakeDynamicFunc(null, typeof(Program).GetMethod("Foo"));
f2("test", 100);
Note that I'm using a static method Foo
so I pass null
for the instance, but if it was an instance method, I'd be passing the object to bind to. Program
happens to be the class my static methods are defined in.
Of course, if you pass the wrong argument types then you get errors at runtime. I'd probably look for a way to design your program so that as much type information is captured at compile time as possible.
Here's another bit of code you could use; Reflection is rather slow, so if you expect your Dynamic function calls to be called frequently, you don't want method.Invoke inside the delegate:
public delegate void DynamicAction(params object[] parameters);
static class DynamicActionBuilder
{
public static void PerformAction0(Action a, object[] pars) { a(); }
public static void PerformAction1<T1>(Action<T1> a, object[] p) {
a((T1)p[0]);
}
public static void PerformAction2<T1, T2>(Action<T1, T2> a, object[] p) {
a((T1)p[0], (T2)p[1]);
}
//etc...
public static DynamicAction MakeAction(object target, MethodInfo mi) {
Type[] typeArgs =
mi.GetParameters().Select(pi => pi.ParameterType).ToArray();
string perfActName = "PerformAction" + typeArgs.Length;
MethodInfo performAction =
typeof(DynamicActionBuilder).GetMethod(perfActName);
if (typeArgs.Length != 0)
performAction = performAction.MakeGenericMethod(typeArgs);
Type actionType = performAction.GetParameters()[0].ParameterType;
Delegate action = Delegate.CreateDelegate(actionType, target, mi);
return (DynamicAction)Delegate.CreateDelegate(
typeof(DynamicAction), action, performAction);
}
}
And you could use it like this:
static class TestDab
{
public static void PrintTwo(int a, int b) {
Console.WriteLine("{0} {1}", a, b);
Trace.WriteLine(string.Format("{0} {1}", a, b));//for immediate window.
}
public static void PrintHelloWorld() {
Console.WriteLine("Hello World!");
Trace.WriteLine("Hello World!");//for immediate window.
}
public static void TestIt() {
var dynFunc = DynamicActionBuilder.MakeAction(null,
typeof(TestDab).GetMethod("PrintTwo"));
dynFunc(3, 4);
var dynFunc2 = DynamicActionBuilder.MakeAction(null,
typeof(TestDab).GetMethod("PrintHelloWorld"));
dynFunc2("extraneous","params","allowed"); //you may want to check this.
}
}
This will be quite a bit faster; each dynamic call will involve 1 typecheck per param, 2 delegate calls, and one array construction due to the params-style passing.