What is the relationship with index in glBindBufferBase() and stream number in geometry shader in OpenGL?

后端 未结 0 459
清酒与你
清酒与你 2020-12-24 14:27

I think there is three variables about indexes for binding geometry shader output and feedback buffers,first is index in glBindBufferBase(target,index,id)

相关标签:
回答
  • 消灭零回复
提交回复
热议问题