The question says it all pretty much. I\'ve been searching around and starting to worry that it\'s impossible.
I\'ve got this canvas element that I\'m drawing text t
To allow for 'letter kerning pairs' and the like, I've written the following. It should take that into account, and rough testing suggests it does. If you have any comments on it then I would point you to my question on the subject (Adding Letter Spacing in HTML Canvas)
Basically it uses measureText() to get the width of the whole string, and then removes the first character of the string and measures the width of the remaining string, and uses the difference to calculate the correct positioning - thus taking into account kerning pairs and the like. See the given link for more pseudocode.
Here's the HTML:
<canvas id="Test1" width="800px" height="200px"><p>Your browser does not support canvas.</p></canvas>
Here's the code:
this.fillTextWithSpacing = function(context, text, x, y, spacing)
{
//Start at position (X, Y).
//Measure wAll, the width of the entire string using measureText()
wAll = context.measureText(text).width;
do
{
//Remove the first character from the string
char = text.substr(0, 1);
text = text.substr(1);
//Print the first character at position (X, Y) using fillText()
context.fillText(char, x, y);
//Measure wShorter, the width of the resulting shorter string using measureText().
if (text == "")
wShorter = 0;
else
wShorter = context.measureText(text).width;
//Subtract the width of the shorter string from the width of the entire string, giving the kerned width of the character, wChar = wAll - wShorter
wChar = wAll - wShorter;
//Increment X by wChar + spacing
x += wChar + spacing;
//wAll = wShorter
wAll = wShorter;
//Repeat from step 3
} while (text != "");
}
Code for demo/eyeball test:
element1 = document.getElementById("Test1");
textContext1 = element1.getContext('2d');
textContext1.font = "72px Verdana, sans-serif";
textContext1.textAlign = "left";
textContext1.textBaseline = "top";
textContext1.fillStyle = "#000000";
text = "Welcome to go WAVE";
this.fillTextWithSpacing(textContext1, text, 0, 0, 0);
textContext1.fillText(text, 0, 100);
Ideally I'd throw multiple random strings at it and do a pixel by pixel comparison. I'm also not sure how good Verdana's default kerning is, though I understand it's better than Arial - suggestions on other fonts to try gratefully accepted.
So... so far it looks good. In fact it looks perfect. Still hoping that someone will point out any flaws in the process.
In the meantime I will put this here for others to see if they are looking for a solution on this.
I use:
ctx.font = "32px Tahoma";//set font
ctx.scale(0.75,1);//important! the scale
ctx.fillText("LaFeteParFete test text", 2, 274);//draw
ctx.setTransform(1,0,0,1,0,0);//reset transform
Letter spacing in canvas IS SUPPORTED, I used this
canvas = document.getElementById('canvas');
canvas.style.letterSpacing = '2px';
Actually letter spacing concept canvas is not supporting.
So i used javascript to do this.
var value = $('#sourceText1').val().split("").join(" ");
OR
var sample_text = "Praveen Chelumalla"; var text = sample_text.split("").join(" ");