I want to set up header-only C++ (or C) library projects, but can\'t find a clean way.
After some searches I\'ve found that you can\'t set up a normal library using
You can do this using the recent Interface Library feature:
add_library(mylib INTERFACE)
target_include_directories(mylib INTERFACE my_include_dir1 my_include_dir2)
This creates a library target without any source files, and adds the include directories to the INTERFACE_INCLUDE_DIRECTORIES property of the target. This means that any target that links to this library will get these directories as include paths (-I
) when built.
For instance, to use the library with an executable target, just do:
add_executable(myexec ${MY_SOURCES})
target_link_libraries(myexec mylib)
I think what you are looking for is just adding an include directory using the "include_directories" command for cmake.
When doing this, if it is a third party tool that you don't have control over, I would also add the "SYSTEM" flag.
So you command would look like something like this:
include_directories(SYSTEM ${GTEST_INCLUDE_DIRS})
Update: CMake will soon include a library target called INTERFACE that is ideal for header-only projects. This feature is currently in the master branch. Reference.
Using the command add_custom_target
as you propose works for me (VS2010). The files are neatly listed within my project but it has the drawback that you can't define any "Additional Include Directories" with a custom target. Instead, I now use the following:
add_library(HEADER_ONLY_TARGET STATIC test1.hpp test2.hpp)
set_target_properties(HEADER_ONLY_TARGET PROPERTIES LINKER_LANGUAGE CXX)
This sets up your header-only project as a dummy archive target. Don't worry, no actual binaries will be generated if you should try and build it (at least not in VS2010 and Xcode 4). The command set_target_properties
is there because CMake will otherwise complain that it cannot infer the target language from .hpp files only.