I have a very beginning C# question. Suppose I have a class called GameObject
, and I want to create an array of GameObject
entities. I could think
The issue here is that you've initialized your array, but not its elements; they are all null. So if you try to reference houses[0]
, it will be null
.
Here's a great little helper method you could write for yourself:
T[] InitializeArray<T>(int length) where T : new()
{
T[] array = new T[length];
for (int i = 0; i < length; ++i)
{
array[i] = new T();
}
return array;
}
Then you could initialize your houses
array as:
GameObject[] houses = InitializeArray<GameObject>(200);
The reason this is happening is because initializing an array does not initialize each element in that array. You need to first set houses[0] = new GameObject()
and then it will work.
you need to initialize the object elements of the array.
GameObject[] houses = new GameObject[200];
for (int i=0;`i<house` i<houses.length; i++)
{ houses[i] = new GameObject();}
Of course you initialize elements selectively using different constructors anywhere else before you reference them.
I guess GameObject
is a reference type. Default for reference types is null =>
you have an array of nulls.
You need to initialize each member of the array separatedly.
houses[0] = new GameObject(..);
Only then can you access the object without compilation errors.
So you can explicitly initalize the array:
for (int i = 0; i < houses.Length; i++)
{
houses[i] = new GameObject();
}
or you can change GameObject
to value type.
With LINQ, you can transform the array of uninitialized elements into the new collection of created objects with one line of code.
var houses = new GameObject[200].Select(h => new GameObject()).ToArray();
Actually, you can use any other source for this, even generated sequence of integers:
var houses = Enumerable.Repeat(0, 200).Select(h => new GameObject()).ToArray();
However, the first case seems to me more readable, although the type of original sequence is not important.
Everything you have looks fine.
The only thing I can think of (without seeing the error message, which you should have provided), is that GameObject needs a default (no parameter) constructor.